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55 lines
1.5 KiB
55 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef COMMENTARYDIALOG_H |
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#define COMMENTARYDIALOG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "vgui_controls/Frame.h" |
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#include "utlvector.h" |
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#include <vgui/KeyCode.h> |
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class CGameChapterPanel; |
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class CSkillSelectionDialog; |
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//----------------------------------------------------------------------------- |
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// Purpose: Handles selection of commentary mode on/off |
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//----------------------------------------------------------------------------- |
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class CCommentaryDialog : public vgui::Frame |
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{ |
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DECLARE_CLASS_SIMPLE( CCommentaryDialog, vgui::Frame ); |
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public: |
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CCommentaryDialog(vgui::Panel *parent); |
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~CCommentaryDialog(); |
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virtual void OnClose( void ); |
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virtual void OnCommand( const char *command ); |
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virtual void OnKeyCodePressed(vgui::KeyCode code); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Small dialog to remind players on method of changing commentary mode |
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//----------------------------------------------------------------------------- |
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class CPostCommentaryDialog : public vgui::Frame |
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{ |
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DECLARE_CLASS_SIMPLE( CPostCommentaryDialog, vgui::Frame ); |
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public: |
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CPostCommentaryDialog(vgui::Panel *parent); |
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~CPostCommentaryDialog(); |
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virtual void OnFinishedClose( void ); |
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virtual void OnKeyCodeTyped(vgui::KeyCode code); |
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virtual void OnKeyCodePressed(vgui::KeyCode code); |
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private: |
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bool m_bResetPaintRestrict; |
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}; |
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#endif // COMMENTARYDIALOG_H
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