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27 lines
898 B
27 lines
898 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#if !defined( R_EFXEXTERNH ) |
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#define R_EFXEXTERNH |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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struct dlight_t; |
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class IMaterial; |
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int Draw_DecalIndex ( int id ); |
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int Draw_DecalIndexFromName ( char *name, bool *found ); |
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void R_DecalShoot ( int textureIndex, int entity, const model_t *model, |
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const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor, const Vector *pNormal ); |
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void R_PlayerDecalShoot ( IMaterial *material, void *userdata, int entity, const model_t *model, |
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const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor ); |
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dlight_t *CL_AllocDlight ( int key ); |
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dlight_t *CL_AllocElight ( int key ); |
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#endif |