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55 lines
1.8 KiB
55 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Export functions from l_studio.cpp |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef L_STUDIO_H |
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#define L_STUDIO_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "engine/ivmodelrender.h" |
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#include "datacache/imdlcache.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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struct LightDesc_t; |
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class IStudioRender; |
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struct vcollide_t; |
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extern IStudioRender *g_pStudioRender; |
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void UpdateStudioRenderConfig( void ); |
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void InitStudioRender( void ); |
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void ShutdownStudioRender( void ); |
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unsigned short& FirstShadowOnModelInstance( ModelInstanceHandle_t handle ); |
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//----------------------------------------------------------------------------- |
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// Converts world lights to materialsystem lights |
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//----------------------------------------------------------------------------- |
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bool WorldLightToMaterialLight( dworldlight_t* worldlight, LightDesc_t& light ); |
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//----------------------------------------------------------------------------- |
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// Computes the center of the studio model for illumination purposes |
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//----------------------------------------------------------------------------- |
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void R_ComputeLightingOrigin( IClientRenderable *pRenderable, studiohdr_t* pStudioHdr, const matrix3x4_t &matrix, Vector& center ); |
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void DrawSavedModelDebugOverlays( void ); |
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// Used to force the value of r_rootlod depending on if sv_cheats is 0 and if we're on a server. |
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bool CheckVarRange_r_rootlod(); |
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bool CheckVarRange_r_lod(); |
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extern ConVar r_drawmodelstatsoverlay; |
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extern ConVar r_drawmodelstatsoverlaydistance; |
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extern ConVar r_lod; |
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extern ConVar r_drawmodellightorigin; |
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#endif |
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