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56 lines
2.1 KiB
56 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ISPATIALPARTITIONINTERNAL_H |
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#define ISPATIALPARTITIONINTERNAL_H |
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#include "ispatialpartition.h" |
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//----------------------------------------------------------------------------- |
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// These methods of the spatial partition manager are only used in the engine |
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//----------------------------------------------------------------------------- |
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abstract_class ISpatialPartitionInternal : public ISpatialPartition |
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{ |
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public: |
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// Call this to clear out the spatial partition and to re-initialize |
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// it given a particular world size |
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virtual void Init( const Vector& worldmin, const Vector& worldmax ) = 0; |
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virtual void DrawDebugOverlays() = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// Method to get at the singleton implementation of the spatial partition mgr |
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//----------------------------------------------------------------------------- |
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ISpatialPartitionInternal* SpatialPartition(); |
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//----------------------------------------------------------------------------- |
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// Create/destroy a custom spatial partition |
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//----------------------------------------------------------------------------- |
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ISpatialPartition *CreateSpatialPartition( const Vector& worldmin, const Vector& worldmax ); |
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void DestroySpatialPartition( ISpatialPartition * ); |
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//----------------------------------------------------------------------------- |
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// Method to get at the singleton implementation of the spatial partition mgr |
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//----------------------------------------------------------------------------- |
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ISpatialPartitionInternal* SpatialPartitionOld(); |
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//----------------------------------------------------------------------------- |
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// Create/destroy a custom spatial partition |
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//----------------------------------------------------------------------------- |
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ISpatialPartition *CreateSpatialPartitionOld( const Vector& worldmin, const Vector& worldmax ); |
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void DestroySpatialPartitionOld( ISpatialPartition * ); |
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#endif // ISPATIALPARTITIONINTERNAL_H |
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