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87 lines
2.5 KiB
87 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef HLTVCLIENTSTATE_H |
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#define HLTVCLIENTSTATE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseclientstate.h" |
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class CClientFrame; |
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class CHLTVServer; |
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extern ConVar tv_name; |
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class CHLTVClientState : public CBaseClientState |
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{ |
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friend class CHLTVServer; |
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public: |
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CHLTVClientState(); |
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virtual ~CHLTVClientState(); |
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public: |
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const char *GetCDKeyHash() { return "HLTVHLTVHLTVHLTVHLTVHLTVHLTVHLTV"; }; // haha |
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bool SetSignonState ( int state, int count ); |
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void SendClientInfo( void ); |
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void PacketEnd( void ); |
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void Clear( void ); |
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void RunFrame ( void ); |
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void InstallStringTableCallback( char const *tableName ); |
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virtual bool HookClientStringTable( char const *tableName ); |
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virtual const char *GetClientName() { return tv_name.GetString(); } |
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void ConnectionCrashed( const char * reason ); |
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void ConnectionClosing( const char * reason ); |
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int GetConnectionRetryNumber() const; |
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void ReadEnterPVS( CEntityReadInfo &u ); |
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void ReadLeavePVS( CEntityReadInfo &u ); |
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void ReadDeltaEnt( CEntityReadInfo &u ); |
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void ReadPreserveEnt( CEntityReadInfo &u ); |
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void ReadDeletions( CEntityReadInfo &u ); |
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void CopyNewEntity( CEntityReadInfo &u, int iClass, int iSerialNum ); |
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public: // IServerMessageHandlers |
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PROCESS_NET_MESSAGE( StringCmd ); |
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PROCESS_NET_MESSAGE( SetConVar ); |
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PROCESS_SVC_MESSAGE( ServerInfo ); |
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PROCESS_SVC_MESSAGE( ClassInfo ); |
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PROCESS_SVC_MESSAGE( VoiceInit ); |
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PROCESS_SVC_MESSAGE( VoiceData ); |
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PROCESS_SVC_MESSAGE( Sounds ); |
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PROCESS_SVC_MESSAGE( FixAngle ); |
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PROCESS_SVC_MESSAGE( CrosshairAngle ); |
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PROCESS_SVC_MESSAGE( BSPDecal ); |
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PROCESS_SVC_MESSAGE( GameEvent ); |
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PROCESS_SVC_MESSAGE( UserMessage ); |
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PROCESS_SVC_MESSAGE( EntityMessage ); |
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PROCESS_SVC_MESSAGE( SetView ); |
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PROCESS_SVC_MESSAGE( PacketEntities ); |
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PROCESS_SVC_MESSAGE( TempEntities ); |
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PROCESS_SVC_MESSAGE( Prefetch ); |
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PROCESS_SVC_MESSAGE( GameEventList ); |
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PROCESS_SVC_MESSAGE( Menu ); |
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public: |
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void SendPacket(); |
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void UpdateStats(); |
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CClientFrame *m_pNewClientFrame; // not NULL if we just got a packet with a new entity frame |
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CClientFrame *m_pCurrentClientFrame; // NULL or pointer to last entity frame |
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bool m_bSaveMemory; //compress data as much as possible to keep whole demos in memory |
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float m_fNextSendUpdateTime; |
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CHLTVServer *m_pHLTV; // HLTV server this client state belongs too. |
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}; |
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#endif // HLTVCLIENTSTATE_H
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