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111 lines
2.8 KiB
111 lines
2.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef LOCALNETWORKBACKDOOR_H |
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#define LOCALNETWORKBACKDOOR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "quakedef.h" |
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#include "cl_localnetworkbackdoor.h" |
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#include "icliententitylist.h" |
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#include "LocalNetworkBackdoor.h" |
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#include "iclientnetworkable.h" |
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#include "basehandle.h" |
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#include "client_class.h" |
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#include "dt_localtransfer.h" |
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#include "client.h" |
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#include "cdll_engine_int.h" |
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#include "datacache/imdlcache.h" |
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#include "sys_dll.h" |
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#include "utllinkedlist.h" |
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#include "edict.h" |
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#include "server.h" |
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class SendTable; |
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class CLocalNetworkBackdoor |
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{ |
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public: |
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void StartEntityStateUpdate(); |
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void EndEntityStateUpdate(); |
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void EntityDormant( int iEnt, int iSerialNum ); |
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void AddToPendingDormantEntityList( unsigned short iEdict ); |
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void ProcessDormantEntities(); |
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void NotifyEdictFlagsChange( int iEdict ) |
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{ |
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// If they newly added the dontsend flag, then we need to run it through EntityDormant. |
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if ( sv.edicts[iEdict].m_fStateFlags & FL_EDICT_DONTSEND ) |
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AddToPendingDormantEntityList( iEdict ); |
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} |
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void EntState( |
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int iEnt, |
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int iSerialNum, |
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int iClass, |
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const SendTable *pSendTable, |
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const void *pSourceEnt, |
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bool bChanged, |
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bool bShouldTransmit ); |
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void ClearState(); |
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void StartBackdoorMode(); |
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void StopBackdoorMode(); |
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// This is called when the client DLL is loaded to precalculate data to let it copy data faster. |
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static void InitFastCopy(); |
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private: |
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// Temporarily built up while processing a frame. |
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CBitVec<MAX_EDICTS> m_EntsAlive; |
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// This should correspond to which m_CachedEntState entries have a non-null m_pNetworkable pointer. |
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CBitVec<MAX_EDICTS> m_PrevEntsAlive; |
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// Entities that get created during a frame are remembered here. |
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unsigned short m_EntsCreatedIndices[MAX_EDICTS]; |
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int m_nEntsCreated; |
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// Entities that changed but weren't created go here. |
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unsigned short m_EntsChangedIndices[MAX_EDICTS]; |
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int m_nEntsChanged; |
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// Tell the client DLL about entities that need to be notified about being dormant. |
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// Anything that EntityDormant() would care about needs to get added to this list. |
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CUtlLinkedList<unsigned short,unsigned short> m_PendingDormantEntities; |
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// This data is cached in here so we don't have to call a lot of virtuals to get it from the client DLL. |
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class CCachedEntState |
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{ |
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public: |
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CCachedEntState() |
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{ |
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m_iSerialNumber = -1; |
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} |
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bool m_bDormant; |
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int m_iSerialNumber; |
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void *m_pDataPointer; |
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IClientNetworkable *m_pNetworkable; |
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}; |
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CCachedEntState m_CachedEntState[MAX_EDICTS]; |
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}; |
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// The client will set this if it decides to use the fast path. |
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extern CLocalNetworkBackdoor *g_pLocalNetworkBackdoor; |
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#endif // LOCALNETWORKBACKDOOR_H
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