Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#! perl
# for the tf animations, copy appropriate guesses for missing ones, to aid development before
# all the anims are created.
$did_something=1;
while( $did_something )
{
$did_something=0;
&checkanim("swim.smd","");
&checkanim("body_poses_lean.smd","");
&checkanim("crouchwalke.smd","primary_crouch_walkn.smd");
&checkanim("crouchwalkn.smd","primary_crouch_walkn.smd");
&checkanim("crouchwalkne.smd","primary_crouch_walkn.smd");
&checkanim("crouchwalknw.smd","primary_crouch_walkn.smd");
&checkanim("crouchwalks.smd","primary_crouch_walkn.smd");
&checkanim("crouchwalkse.smd","primary_crouch_walkn.smd");
&checkanim("crouchwalksw.smd","primary_crouch_walkn.smd");
&checkanim("crouchwalkw.smd","primary_crouch_walkn.smd");
&checkanim("Melee_aim_matrix.smd","");
&checkanim("melee_crouch_aim_matrix.smd","primary_crouch_aim_matrix.smd");
&checkanim("melee_crouch_idle.smd","melee_idle.smd");
&checkanim("melee_crouch_swing.smd","melee_swing.smd");
&checkanim("melee_crouch_walkn.smd","crouchwalkn.smd");
&checkanim("Melee_grenade_throw.smd","");
&checkanim("melee_idle.smd","");
&checkanim("Melee_jump.smd","");
&checkanim("Melee_runN.smd","");
&checkanim("Melee_runN_aim_matrix.smd","");
&checkanim("melee_swim.smd","swim.smd");
&checkanim("melee_swim_swing.smd","swim.smd");
&checkanim("Melee_swing.smd","swim.smd");
&checkanim("melee_walkn.smd","walkn.smd");
&checkanim("Primary_aim_matrix.smd","");
&checkanim("Primary_crouch_aim_matrix.smd","");
&checkanim("Primary_crouch_fire.smd","");
&checkanim("primary_crouch_idle.smd","");
&checkanim("Primary_crouch_reload.smd","");
&checkanim("Primary_crouch_walkN.smd","");
&checkanim("Primary_fire.smd","");
&checkanim("Primary_grenade_throw.smd","");
&checkanim("primary_idle.smd","");
&checkanim("Primary_jump.smd","");
&checkanim("Primary_reload.smd","");
&checkanim("Primary_runN.smd","");
&checkanim("Primary_runN_aim_matrix.smd","");
&checkanim("Primary_swim.smd","swim.smd");
&checkanim("primary_swim_fire.smd","primary_fire.smd");
&checkanim("primary_swim_fire.smd","swim.smd");
&checkanim("primary_swim_reload.smd","swim.smd");
&checkanim("primary_walkn.smd","walkn.smd");
&checkanim("RunN.smd","");
&checkanim("RunE.smd","runn.smd");
&checkanim("RunNE.smd","runn.smd");
&checkanim("RunNW.smd","runn.smd");
&checkanim("RunS.smd","runn.cmd");
&checkanim("RunSE.smd","runs.cmd");
&checkanim("RunSW.smd","runs.cmd");
&checkanim("RunW.smd","runn.smd");
&checkanim("secondary_aim_matrix.smd","");
&checkanim("secondary_crouch_aim_matrix.smd","");
&checkanim("secondary_crouch_fire.smd","");
&checkanim("secondary_crouch_idle.smd","");
&checkanim("secondary_crouch_reload.smd","");
&checkanim("secondary_crouch_walkn.smd","");
&checkanim("secondary_fire.smd","");
&checkanim("secondary_grenade_throw.smd","");
&checkanim("secondary_idle.smd","");
&checkanim("secondary_jump.smd","");
&checkanim("secondary_reload.smd","");
&checkanim("secondary_runn.smd","");
&checkanim("secondary_runn_aim_matrix.smd","");
&checkanim("secondary_swim.smd","swim.smd");
&checkanim("secondary_swim_fire.smd","swim.smd");
&checkanim("secondary_swim_reload.smd","swim.smd");
&checkanim("secondary_walkn.smd","walkn.smd");
&checkanim("walke.smd","rune.smd");
&checkanim("walkn.smd","runn.smd");
&checkanim("walkne.smd","runne.smd");
&checkanim("walknw.smd","runnw.smd");
&checkanim("walks.smd","runs.smd");
&checkanim("walkse.smd","runse.smd");
&checkanim("walksw.smd","runsw.smd");
&checkanim("walkw.smd","runw.smd");
}
sub checkanim
{
local($desired_file,$fallback_file)=@_;
unless( -e $desired_file)
{
if (length($fallback_file) && (-e $fallback_file))
{
print "**copying $fallback_file to $desired_file\n";
`copy $fallback_file $desired_file`;
$did_something=1;
}
else
{
print "no fallback present for missing $desired_file, fallback=$fallback_file\n";
}
}
}