Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef CLIPBOARDMANAGER_H
#define CLIPBOARDMANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
class KeyValues;
class IClipboardCleanup;
// Clipboard:
//
class CClipboardManager
{
public:
CClipboardManager();
~CClipboardManager();
void EmptyClipboard( bool bClearWindowsClipboard );
void SetClipboardData( CUtlVector< KeyValues * >& data, IClipboardCleanup *pfnOptionalCleanuFunction );
void AddToClipboardData( KeyValues *add );
void GetClipboardData( CUtlVector< KeyValues * >& data );
bool HasClipboardData() const;
private:
CUtlVector< KeyValues * > m_Data;
IClipboardCleanup *m_pfnCleanup;
};
#endif // CLIPBOARDMANAGER_H