Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// An RTS!
//=============================================================================
#ifndef LEGION_H
#define LEGION_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/vguimatsysapp.h"
#include "tier1/convar.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CLegionApp;
//-----------------------------------------------------------------------------
// Singleton interfaces
//-----------------------------------------------------------------------------
extern CLegionApp *g_pApp;
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CLegionApp : public CVguiMatSysApp, public IConCommandBaseAccessor
{
typedef CVguiMatSysApp BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit( );
virtual int Main();
virtual void PostShutdown( );
virtual const char *GetAppName() { return "Legion"; }
// Methods of IConCommandBaseAccessor
virtual bool RegisterConCommandBase( ConCommandBase *pCommand );
virtual void UnregisterConCommandBase( ConCommandBase *pCommand );
// Promote to public
void AppPumpMessages() { BaseClass::AppPumpMessages(); }
private:
};
#endif // LEGION_H