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39 lines
1.1 KiB
39 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef FRIENDSGAMES_H |
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#define FRIENDSGAMES_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: Favorite games list |
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//----------------------------------------------------------------------------- |
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class CFriendsGames : public CBaseGamesPage |
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{ |
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DECLARE_CLASS_SIMPLE( CFriendsGames, CBaseGamesPage ); |
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public: |
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CFriendsGames(vgui::Panel *parent); |
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~CFriendsGames(); |
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// IGameList handlers |
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// returns true if the game list supports the specified ui elements |
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virtual bool SupportsItem(InterfaceItem_e item); |
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// called when the current refresh list is complete |
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virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ); |
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private: |
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// context menu message handlers |
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MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID ); |
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int m_iServerRefreshCount; // number of servers refreshed |
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}; |
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#endif // FRIENDSGAMES_H
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