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54 lines
1.6 KiB
54 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef EYES_DX8_DX9_HELPER_H |
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#define EYES_DX8_DX9_HELPER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <string.h> |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseVSShader; |
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class IMaterialVar; |
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class IShaderDynamicAPI; |
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class IShaderShadow; |
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//----------------------------------------------------------------------------- |
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// Init params/ init/ draw methods |
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//----------------------------------------------------------------------------- |
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struct Eyes_DX8_DX9_Vars_t |
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{ |
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Eyes_DX8_DX9_Vars_t() { memset( this, 0xFF, sizeof(Eyes_DX8_DX9_Vars_t) ); } |
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int m_nBaseTexture; |
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int m_nFrame; |
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int m_nIris; |
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int m_nIrisFrame; |
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int m_nGlint; |
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int m_nEyeOrigin; |
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int m_nEyeUp; |
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int m_nIrisU; |
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int m_nIrisV; |
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int m_nGlintU; |
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int m_nGlintV; |
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int m_nDilation; |
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int m_nIntro; |
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int m_nEntityOrigin; |
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int m_nWarpParam; |
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}; |
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void InitParamsEyes_DX8_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, Eyes_DX8_DX9_Vars_t &info ); |
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void InitEyes_DX8_DX9( CBaseVSShader *pShader, IMaterialVar** params, Eyes_DX8_DX9_Vars_t &info ); |
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void DrawEyes_DX8_DX9( bool bDX9, CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, |
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IShaderShadow* pShaderShadow, Eyes_DX8_DX9_Vars_t &info, VertexCompressionType_t vertexCompression ); |
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#endif // EYES_DX8_DX9_HELPER_H
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