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76 lines
1.5 KiB
76 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Deal with weapon being out |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef AI_BEHAVIOR_HOLSTER_H |
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#define AI_BEHAVIOR_HOLSTER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "ai_behavior.h" |
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class CAI_HolsterBehavior : public CAI_SimpleBehavior |
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{ |
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DECLARE_CLASS( CAI_HolsterBehavior, CAI_SimpleBehavior ); |
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public: |
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CAI_HolsterBehavior() = default; |
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virtual const char *GetName() { return "Holster"; } |
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virtual bool CanSelectSchedule(); |
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//virtual void BeginScheduleSelection(); |
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//virtual void EndScheduleSelection(); |
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void StartTask( const Task_t *pTask ); |
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void RunTask( const Task_t *pTask ); |
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//void BuildScheduleTestBits(); |
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//int TranslateSchedule( int scheduleType ); |
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//void OnStartSchedule( int scheduleType ); |
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//void InitializeBehavior(); |
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enum |
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{ |
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SCHED_HOLSTER_WEAPON = BaseClass::NEXT_SCHEDULE, // Try to get out of the player's way |
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SCHED_DRAW_WEAPON, |
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NEXT_SCHEDULE, |
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TASK_HOLSTER_WEAPON = BaseClass::NEXT_TASK, |
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TASK_DRAW_WEAPON, |
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NEXT_TASK, |
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/* |
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COND_PUT_CONDITIONS_HERE = BaseClass::NEXT_CONDITION, |
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NEXT_CONDITION, |
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*/ |
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}; |
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DEFINE_CUSTOM_SCHEDULE_PROVIDER; |
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public: |
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private: |
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virtual int SelectSchedule(); |
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bool m_bWeaponOut; |
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//--------------------------------- |
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DECLARE_DATADESC(); |
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}; |
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#endif // AI_BEHAVIOR_HOLSTER_H |
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