Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PLASMAPROJECTILE_SHARED_H
#define PLASMAPROJECTILE_SHARED_H
#ifndef _WIN32
#pragma once
#endif
#include "predictable_entity.h"
#include "server_class.h"
#include "client_class.h"
#include "mathlib/vector.h"
class CPlasmaProjectileShared
{
public:
DECLARE_PREDICTABLE();
DECLARE_NETWORKCLASS_NOBASE();
DECLARE_CLASS_NOBASE( CPlasmaProjectileShared );
DECLARE_EMBEDDED_NETWORKVAR();
public:
void Init( const Vector &vecStart, const Vector &vecDir, float flSpawnSpeed );
float GetSpawnTime() const { return m_flSpawnTime; }
void SetSpawnTime( float flSpawnTime );
void SetDeathTime( float flDeathTime );
float GetDeathTime() const { return m_flDeathTime; }
void ComputePosition( float flTime, Vector *pNewPosition, Vector *pNewVelocity, QAngle *pNewAngles, QAngle *pNewAngVelocity );
const Vector &TracerDir() { return m_vTracerDir.Get(); }
private:
CNetworkVector( m_vTracerDir );
CNetworkVector( m_vecSpawnPosition );
CNetworkVar( float, m_flSpawnTime );
CNetworkVar( float, m_flSpawnSpeed );
CNetworkVar( float, m_flDeathTime );
};
#endif // PLASMAPROJECTILE_SHARED_H