Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tf_obj.h"
#include "tf_shareddefs.h"
#include "vguiscreen.h"
#include "tf_vehicle_teleport_station.h"
#define MCV_SELECTION_MODEL "models/objects/obj_resupply.mdl"
#define MCV_SELECTION_SCREEN_NAME "screen_mcv_selection_panel"
class CObjMCVSelectionPanel : public CBaseObject
{
public:
DECLARE_CLASS( CObjMCVSelectionPanel, CBaseObject );
DECLARE_SERVERCLASS();
CObjMCVSelectionPanel();
~CObjMCVSelectionPanel();
public:
virtual void Spawn();
virtual void Precache();
virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
virtual bool ClientCommand( CBaseTFPlayer *pPlayer, const char *pCmd, ICommandArguments *pArg );
virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
};
// This holds all the allocated CObjMCVSelectionPanels.
CUtlLinkedList<CObjMCVSelectionPanel*,int> g_MCVSelectionPanels;
LINK_ENTITY_TO_CLASS( obj_mcv_selection_panel, CObjMCVSelectionPanel );
int SendProxy_TeleportStationCount( const void *pStruct, int objectID )
{
return CVehicleTeleportStation::GetNumDeployedTeleportStations();
}
void SendProxy_TeleportStationElement( const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID )
{
// Get the EHANDLE.
EHANDLE hEnt;
hEnt = CVehicleTeleportStation::GetDeployedTeleportStation( iElement );
// Use the standard ehandle-encoding SendProxy to encode it.
SendProxy_EHandleToInt( pProp, pStructBase, &hEnt, pOut, iElement, objectID );
}
void SignalChangeInMCVSelectionPanels()
{
}
IMPLEMENT_SERVERCLASS_ST( CObjMCVSelectionPanel, DT_MCVSelectionPanel )
SendPropVirtualArray(
SendProxy_TeleportStationCount,
32, // max # elements we'd ever send
SendPropEHandle( "teleport_station_element", 0, 0, 0, SendProxy_TeleportStationElement ),
"teleport_stations" )
END_SEND_TABLE()
CObjMCVSelectionPanel::CObjMCVSelectionPanel()
{
g_MCVSelectionPanels.AddToTail( this );
}
CObjMCVSelectionPanel::~CObjMCVSelectionPanel()
{
g_MCVSelectionPanels.FindAndRemove( this );
}
void CObjMCVSelectionPanel::Spawn()
{
SetModel( MCV_SELECTION_MODEL );
m_takedamage = DAMAGE_NO;
SetType( OBJ_MCV_SELECTION_PANEL );
BaseClass::Spawn();
}
void CObjMCVSelectionPanel::Precache()
{
PrecacheModel( MCV_SELECTION_MODEL );
PrecacheVGuiScreen( MCV_SELECTION_SCREEN_NAME );
BaseClass::Precache();
}
void CObjMCVSelectionPanel::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
{
pPanelName = MCV_SELECTION_SCREEN_NAME;
}
bool CObjMCVSelectionPanel::ClientCommand( CBaseTFPlayer *pPlayer, const char *pCmd, ICommandArguments *pArg )
{
if ( stricmp( pCmd, "SelectMCV" ) == 0 )
{
int mcvID = atoi( pArg->Argv( 1 ) );
pPlayer->SetSelectedMCV( dynamic_cast< CVehicleTeleportStation* >( CBaseEntity::Instance( mcvID ) ) );
}
return BaseClass::ClientCommand( pPlayer, pCmd, pArg );
}
void CObjMCVSelectionPanel::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
{
BaseClass::SetTransmit( pInfo, bAlways );
// Force deployed MCVs to be sent to the client too so the client can draw their position on its vgui screen.
int count = CVehicleTeleportStation::GetNumDeployedTeleportStations();
for ( int i=0; i < count; i++ )
{
CVehicleTeleportStation::GetDeployedTeleportStation( i )->SetTransmit( pInfo, bAlways );
}
}