Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Load item upgrade data from KeyValues
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "tf_shareddefs.h"
#include "tf_upgrades.h"
#include "tf_upgrades_shared.h"
#include "econ_item_system.h"
#include "dt_utlvector_send.h"
#include "tf_player.h"
#include "econ_wearable.h"
#include "tf_item_powerup_bottle.h"
#include "tf_mann_vs_machine_stats.h"
#include "tf_weapon_wrench.h"
#include "tf_weapon_builder.h"
#include "tf_objective_resource.h"
extern ConVar tf_mvm_skill;
extern ConVar *sv_cheats;
CHandle<CUpgrades> g_hUpgradeEntity;
BEGIN_DATADESC( CUpgrades )
DEFINE_KEYFIELD( m_nStartDisabled, FIELD_INTEGER, "start_disabled" ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_ENTITYFUNC( UpgradeTouch ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( func_upgradestation, CUpgrades );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::Spawn( void )
{
BaseClass::Spawn();
// Don't do anything if we don't have raid mode.
g_hUpgradeEntity = this;
AddSpawnFlags(SF_TRIGGER_ALLOW_CLIENTS);
InitTrigger();
SetTouch( &CUpgrades::UpgradeTouch );
ListenForGameEvent( "round_start" );
ListenForGameEvent( "teamplay_round_start" );
m_bIsEnabled = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::InputEnable( inputdata_t &inputdata )
{
m_bIsEnabled = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::InputDisable( inputdata_t &inputdata )
{
m_bIsEnabled = false;
int iCount = m_hTouchingEntities.Count();
for ( int i = 0; i < iCount; i++ )
{
CBaseEntity *pEntity = m_hTouchingEntities[i];
if ( pEntity && pEntity->IsPlayer() )
{
CTFPlayer *pTFPlayer = ToTFPlayer( pEntity );
if ( pTFPlayer )
{
pTFPlayer->m_Shared.SetInUpgradeZone( false );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::InputReset( inputdata_t &inputdata )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::FireGameEvent( IGameEvent *gameEvent )
{
if ( FStrEq( gameEvent->GetName(), "round_start" ) || FStrEq( gameEvent->GetName(), "teamplay_round_start" ) )
{
// Enable/disable based on round state
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::UpgradeTouch( CBaseEntity *pOther )
{
if ( m_bIsEnabled )
{
if ( PassesTriggerFilters(pOther) )
{
if ( pOther->IsPlayer() )
{
CTFPlayer *pTFPlayer = ToTFPlayer( pOther );
pTFPlayer->m_Shared.SetInUpgradeZone( true );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::EndTouch( CBaseEntity *pOther )
{
if ( IsTouching( pOther ) )
{
if ( pOther->IsPlayer() )
{
CTFPlayer *pTFPlayer = ToTFPlayer( pOther );
pTFPlayer->m_Shared.SetInUpgradeZone( false );
}
}
BaseClass::EndTouch( pOther );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::GrantOrRemoveAllUpgrades( CTFPlayer *pTFPlayer, bool bRemove /*= false*/, bool bRefund /*= true*/ )
{
// If we're being asked to remove and refund everything, it's a respec (the population manager actually handles refunding later)
bool bRespec = bRemove && bRefund;
if ( pTFPlayer && ( ( sv_cheats && sv_cheats->GetBool() ) || bRemove ) )
{
pTFPlayer->BeginPurchasableUpgrades();
// for each upgrade
for ( int iUpgrade = 0 ; iUpgrade < g_MannVsMachineUpgrades.m_Upgrades.Count() ; iUpgrade++ )
{
CMannVsMachineUpgrades upgrade = g_MannVsMachineUpgrades.m_Upgrades[ iUpgrade ];
CEconItemAttributeDefinition *pAttribDef = ItemSystem()->GetStaticDataForAttributeByName( upgrade.szAttrib );
// don't process bottle upgrades
if ( upgrade.nUIGroup == UIGROUP_POWERUPBOTTLE )
continue;
if ( pAttribDef )
{
loadout_positions_t nLastLoadoutPos = bRespec ? LOADOUT_POSITION_MISC2 : LOADOUT_POSITION_HEAD;
// for each item
for ( int iItemSlot = LOADOUT_POSITION_PRIMARY ; iItemSlot < nLastLoadoutPos ; iItemSlot++ )
{
// Don't respec bottle charges
if ( bRespec && iItemSlot == LOADOUT_POSITION_ACTION )
continue;
// can this item use this upgrade?
if ( bRespec || ( TFGameRules() && TFGameRules()->CanUpgradeWithAttrib( pTFPlayer, iItemSlot, pAttribDef->GetDefinitionIndex(), &upgrade ) ) )
{
// If we're not removing, assume we're giving the player everything for free (cheat)
bool bFree = ( !bRemove || !bRefund ) ? true : false;
// compute number of upgrade steps this upgrade has
bool bOverCap = false;
int iCurrentUpgradeStep = 0;
const int iNumMaxUpgradeStep = GetUpgradeStepData( pTFPlayer, iItemSlot, iUpgrade, iCurrentUpgradeStep, bOverCap );
// for each upgrade step
for ( int iStep = 0; iStep < iNumMaxUpgradeStep; ++iStep )
{
PlayerPurchasingUpgrade( pTFPlayer, iItemSlot, iUpgrade, bRemove, bFree, bRespec );
}
}
}
}
}
pTFPlayer->EndPurchasableUpgrades();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::PlayerPurchasingUpgrade( CTFPlayer *pTFPlayer, int iItemSlot, int iUpgrade, bool bDowngrade, bool bFree /*= false */, bool bRespec /*= false*/ )
{
if ( !pTFPlayer ||
iUpgrade < 0 ||
iUpgrade >= g_MannVsMachineUpgrades.m_Upgrades.Count() )
return;
// Verify that this upgrade can be accepted on this player
CMannVsMachineUpgrades upgrade = g_MannVsMachineUpgrades.m_Upgrades[ iUpgrade ];
CEconItemAttributeDefinition *pAttribDef = ItemSystem()->GetStaticDataForAttributeByName( upgrade.szAttrib );
if ( !bRespec && ( !TFGameRules() || !TFGameRules()->CanUpgradeWithAttrib( pTFPlayer, iItemSlot, pAttribDef->GetDefinitionIndex(), &upgrade ) ) )
{
return;
}
int nCost = 0;
if ( bDowngrade )
{
// See if we know the actual price paid, rather than asking what the current price is, which is exploitable
CUtlVector< CUpgradeInfo > *pUpgrades = pTFPlayer->GetRefundableUpgrades();
if ( pUpgrades && pUpgrades->Count() )
{
FOR_EACH_VEC( *pUpgrades, i )
{
CUpgradeInfo *pInfo = &pUpgrades->Element( i );
if ( pInfo && pInfo->m_upgrade == iUpgrade )
{
nCost = pInfo->m_nCost;
break;
}
}
}
}
if ( !nCost )
{
nCost = TFGameRules()->GetCostForUpgrade( &g_MannVsMachineUpgrades.m_Upgrades[iUpgrade], iItemSlot, pTFPlayer->GetPlayerClass()->GetClassIndex(), pTFPlayer );
}
if ( bDowngrade )
{
nCost *= -1;
}
if ( !bFree )
{
// Make sure the player can afford it
if ( pTFPlayer->GetCurrency() < nCost )
return;
}
CEconItemView *pItem = NULL;
// Make sure the item slot is correct for attributes that need to attach to an item
if ( g_MannVsMachineUpgrades.m_Upgrades[ iUpgrade ].nUIGroup != UIGROUP_UPGRADE_ATTACHED_TO_PLAYER )
{
if ( !( iItemSlot == LOADOUT_POSITION_ACTION || ( iItemSlot >= LOADOUT_POSITION_PRIMARY && iItemSlot <= LOADOUT_POSITION_PDA2 ) ) )
return;
pItem = CTFPlayerSharedUtils::GetEconItemViewByLoadoutSlot( pTFPlayer, iItemSlot );
}
if ( bDowngrade )
{
if ( bRespec )
{
// Approve everything and don't refund currency here. The population manager handles that later.
nCost = 0;
}
else
{
bool bCanSell = false;
// Before we sell anything, make sure it's verified as valid
item_definition_index_t iItemIndex = pItem ? pItem->GetItemDefIndex() : INVALID_ITEM_DEF_INDEX;
for ( int i = 0; i < pTFPlayer->GetRefundableUpgrades()->Count(); ++i )
{
CUpgradeInfo pInfo = pTFPlayer->GetRefundableUpgrades()->Element( i );
if ( ( pInfo.m_iPlayerClass == pTFPlayer->GetPlayerClass()->GetClassIndex() ) && ( pInfo.m_itemDefIndex == iItemIndex ) && ( pInfo.m_upgrade == iUpgrade ) )
{
// Found a matching upgrade that we can sell
nCost = ( pInfo.m_nCost * -1 );
bCanSell = true;
break;
}
}
if ( !bCanSell )
{
// No matched recent purchases!
// No sale!
return;
}
}
}
else
{
// If the upgrade has a tier, it's mutually exclusive with upgrades of the same tier for the same itemslot
int nTier = TFGameRules()->GetUpgradeTier( iUpgrade );
if ( nTier && !TFGameRules()->IsUpgradeTierEnabled( pTFPlayer, iItemSlot, iUpgrade ) )
return;
}
const attrib_definition_index_t nUpgradedAttrDefIndex = ApplyUpgradeToItem( pTFPlayer, pItem, iUpgrade, nCost, bDowngrade, !bFree );
if ( nUpgradedAttrDefIndex != INVALID_ATTRIB_DEF_INDEX )
{
if ( !bFree )
{
// Remove Currency
pTFPlayer->RemoveCurrency( nCost );
}
// remember our upgrades so we can restore them at a checkpoint
pTFPlayer->RememberUpgrade( pTFPlayer->GetPlayerClass()->GetClassIndex(), pItem, iUpgrade, nCost, bDowngrade );
// Only regenerate if between waves
pTFPlayer->Regenerate( TFObjectiveResource()->GetMannVsMachineIsBetweenWaves() );
}
// See if we need to notify items about an upgrade
NotifyItemOnUpgrade( pTFPlayer, nUpgradedAttrDefIndex, bDowngrade );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static attrib_definition_index_t ApplyUpgrade_Bottle( int iUpgrade, CTFPlayer *pTFPlayer, CEconItemView *pEconItemView, int nCost, bool bDowngrade )
{
Assert( pTFPlayer );
if ( !pEconItemView )
return INVALID_ATTRIB_DEF_INDEX;
const CMannVsMachineUpgrades& upgrade = g_MannVsMachineUpgrades.m_Upgrades[iUpgrade];
const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinitionByName( upgrade.szAttrib );
if ( !pAttrDef )
return INVALID_ATTRIB_DEF_INDEX;
CTFWearable *pWearable = pTFPlayer->GetEquippedWearableForLoadoutSlot( LOADOUT_POSITION_ACTION );
CTFPowerupBottle *pPowerupBottle = dynamic_cast< CTFPowerupBottle * >( pWearable );
if ( !pPowerupBottle )
return INVALID_ATTRIB_DEF_INDEX;
Assert( pPowerupBottle->GetAttributeContainer()->GetItem() == pEconItemView );
const bool bMvM = TFGameRules() && TFGameRules()->IsMannVsMachineMode();
Assert( !bMvM || g_pPopulationManager );
CAttributeList *pAttrList = pEconItemView->GetAttributeList();
Assert( pAttrList );
// Attribute doesn't exist, remove any other attributes -- this code assumes that this is the
// only code path by which bottles will manipulate on-item attributes!
if ( !::FindAttribute( pAttrList, pAttrDef ) )
{
// Can't downgrade an attribute that doesn't exist.
if ( bDowngrade )
return INVALID_ATTRIB_DEF_INDEX;
// Remove the old attributes
pPowerupBottle->RemoveEffect();
pAttrList->DestroyAllAttributes();
// Forget charges for other attributes and refund player money
if ( bMvM )
{
g_pPopulationManager->ForgetOtherBottleUpgrades( pTFPlayer, pEconItemView, iUpgrade );
}
// set this afterwards, since it may alter attributes
pPowerupBottle->SetNumCharges( 1 );
pAttrList->SetRuntimeAttributeValue( pAttrDef, upgrade.flIncrement );
pAttrList->SetRuntimeAttributeRefundableCurrency( pAttrDef, nCost );
}
// attribute exists, just increase number of charges
else
{
const int nChange = bDowngrade ? -1 : 1;
const int nNewCharges = pPowerupBottle->GetNumCharges() + nChange;
// is the bottle full?
if ( nNewCharges < 0 || nNewCharges > pPowerupBottle->GetMaxNumCharges() )
return INVALID_ATTRIB_DEF_INDEX;
pPowerupBottle->SetNumCharges( nNewCharges );
#ifdef DBGFLAG_ASSERT
float flExistingValue;
Assert( ::FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pAttrList, pAttrDef, &flExistingValue ) );
Assert( AlmostEqual( flExistingValue, upgrade.flIncrement ) );
#endif // DBGFLAG_ASSERT
pAttrList->AdjustRuntimeAttributeRefundableCurrency( pAttrDef, nCost * nChange );
if ( nNewCharges == 0 )
{
Assert( bDowngrade );
// Downgraded to 0... remove attributes
pPowerupBottle->RemoveEffect();
pAttrList->DestroyAllAttributes();
// Forget charges for other attributes and refund player money
if ( bMvM )
{
g_pPopulationManager->ForgetOtherBottleUpgrades( pTFPlayer, pEconItemView, iUpgrade );
}
}
}
return pAttrDef->GetDefinitionIndex();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static attrib_definition_index_t ApplyUpgrade_Default( const CMannVsMachineUpgrades& upgrade, CTFPlayer *pTFPlayer, CEconItemView *pEconItemView, int nCost, bool bDowngrade )
{
Assert( pTFPlayer );
Assert( upgrade.nUIGroup == UIGROUP_UPGRADE_ATTACHED_TO_PLAYER || upgrade.nUIGroup == UIGROUP_UPGRADE_ATTACHED_TO_ITEM );
// Assert( pEconItemView || upgrade.nUIGroup != UIGROUP_UPGRADE_ATTACHED_TO_ITEM ); // ugh, if loadouts change behind the scenes or if we have bugs elsewhere, we might
// feed an empty slot in here -- check for this case below if ATTACHED_TO_ITEM
const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinitionByName( upgrade.szAttrib );
if ( !pAttrDef )
return INVALID_ATTRIB_DEF_INDEX;
Assert( !pAttrDef->BIsSetBonusAttribute() );
CAttributeList *pAttrList = upgrade.nUIGroup == UIGROUP_UPGRADE_ATTACHED_TO_PLAYER
? pTFPlayer->GetAttributeList()
: pEconItemView->GetAttributeList();
Assert( pAttrList );
// ...
float fDefaultValue = pAttrDef->GetDescriptionFormat() == ATTDESCFORM_VALUE_IS_PERCENTAGE || pAttrDef->GetDescriptionFormat() == ATTDESCFORM_VALUE_IS_INVERTED_PERCENTAGE
? 1.0f
: 0.0f;
// ...
if ( upgrade.nUIGroup == UIGROUP_UPGRADE_ATTACHED_TO_ITEM )
{
// If we're trying to attach to an item and we don't have an item to attach to, give up.
if ( !pEconItemView )
return INVALID_ATTRIB_DEF_INDEX;
::FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pEconItemView->GetItemDefinition(), pAttrDef, &fDefaultValue );
}
// if the attribute exists, add the increment (but not if it's a set bonus attribute, they're recreated on each respawn)
float flIncrement = upgrade.flIncrement;
float flCurrentValue;
if ( ::FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pAttrList, pAttrDef, &flCurrentValue ) )
{
const float flCap = upgrade.flCap;
if ( !bDowngrade && BIsAttributeValueWithDeltaOverCap( flCurrentValue, flIncrement, flCap ) )
return INVALID_ATTRIB_DEF_INDEX;
// Add the increment
float flNewValue = 0.0f;
if ( bDowngrade )
{
float flInitialValue = fDefaultValue;
flIncrement = fabsf( flIncrement );
if ( AlmostEqual( flCurrentValue, flCap ) && !AlmostEqual( flInitialValue, fDefaultValue ) )
{
// If we're at the cap and the initial value isn't normal, we might need to do a smaller increment
// This is because incrementing from the initial value in steps would have gone past the hard cap
float flStart = flInitialValue;
if ( flIncrement > 0 )
{
while ( flStart < flCap && !AlmostEqual( flStart, flCap ) )
{
flStart += flIncrement;
}
}
else
{
while ( flStart > flCap && !AlmostEqual( flStart, flCap ) )
{
flStart += flIncrement;
}
}
const float flDiff = fabsf( flCap - flStart );
if ( !AlmostEqual( flIncrement, flDiff ) )
{
flIncrement -= flDiff;
}
}
flNewValue = Approach( flInitialValue, flCurrentValue, flIncrement );
// We downgraded back to the point of not needing the attribute
if ( AlmostEqual( flNewValue, flInitialValue ) )
{
Assert( bDowngrade );
pAttrList->RemoveAttribute( pAttrDef );
return pAttrDef->GetDefinitionIndex();
}
}
else
{
flNewValue = Approach( flCap, flCurrentValue, fabsf( flIncrement ) );
}
pAttrList->SetRuntimeAttributeValue( pAttrDef, flNewValue );
pAttrList->AdjustRuntimeAttributeRefundableCurrency( pAttrDef, nCost );
return pAttrDef->GetDefinitionIndex();
}
if ( bDowngrade )
{
// Can't downgrade an attribute we didn't find
return INVALID_ATTRIB_DEF_INDEX;
}
// Didn't exist, so we need to add the attribute.
// Convert the increment into an actual multiplier amount
pAttrList->SetRuntimeAttributeValue( pAttrDef, fDefaultValue + flIncrement );
pAttrList->SetRuntimeAttributeRefundableCurrency( pAttrDef, nCost );
// For NotifyItemOnUpgrade() - can't do it here because we Regenerate() downstream
return pAttrDef->GetDefinitionIndex();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
attrib_definition_index_t CUpgrades::ApplyUpgradeToItem( CTFPlayer *pTFPlayer, CEconItemView *pView, int iUpgrade, int nCost, bool bDowngrade, bool bIsFresh )
{
Assert( pTFPlayer );
Assert( g_MannVsMachineUpgrades.m_Upgrades.IsValidIndex( iUpgrade ) );
if ( !pTFPlayer || !pTFPlayer->CanPurchaseUpgrades() )
return INVALID_ATTRIB_DEF_INDEX;
const CMannVsMachineUpgrades& upgrade = g_MannVsMachineUpgrades.m_Upgrades[iUpgrade];
const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinitionByName( upgrade.szAttrib );
if ( !pAttrDef )
return INVALID_ATTRIB_DEF_INDEX;
bool bIsBottle = upgrade.nUIGroup == UIGROUP_POWERUPBOTTLE;
ReportUpgrade(
pTFPlayer,
pView ? pView->GetItemDefIndex() : 0,
pAttrDef->GetDefinitionIndex(),
upgrade.nQuality,
nCost,
bDowngrade,
bIsFresh,
bIsBottle
);
// ...powerup bottle?
if ( bIsBottle )
return ApplyUpgrade_Bottle( iUpgrade, pTFPlayer, pView, nCost, bDowngrade );
// ...player upgrade?
if ( upgrade.nUIGroup == UIGROUP_UPGRADE_ATTACHED_TO_PLAYER )
return ApplyUpgrade_Default( upgrade, pTFPlayer, pView, nCost, bDowngrade );
Assert( upgrade.nUIGroup == UIGROUP_UPGRADE_ATTACHED_TO_ITEM );
return ApplyUpgrade_Default( upgrade, pTFPlayer, pView, nCost, bDowngrade );
}
//-----------------------------------------------------------------------------
// Purpose: Given an upgrade index, return it's associated attribute description
//-----------------------------------------------------------------------------
const char *CUpgrades::GetUpgradeAttributeName( int iUpgrade ) const
{
if ( iUpgrade < 0 || iUpgrade >= g_MannVsMachineUpgrades.m_Upgrades.Count() )
return NULL;
return g_MannVsMachineUpgrades.m_Upgrades[ iUpgrade ].szAttrib;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::NotifyItemOnUpgrade( CTFPlayer *pTFPlayer, attrib_definition_index_t nAttrDefIndex, bool bDowngrade /*= false*/ )
{
if ( !pTFPlayer )
return;
switch( nAttrDefIndex )
{
case 286: // "engy building health bonus"
{
// Tell the wrench we've upgraded our object health (which handles the rest)
CTFWrench *pWrench = dynamic_cast<CTFWrench *>( pTFPlayer->Weapon_OwnsThisID( TF_WEAPON_WRENCH ) );
if ( pWrench )
{
pWrench->ApplyBuildingHealthUpgrade();
}
}
break;
case 320: // "robot sapper"
{
// Sets the UI active
CTFWeaponBuilder *pBuilder = dynamic_cast<CTFWeaponBuilder *>( pTFPlayer->Weapon_OwnsThisID( TF_WEAPON_BUILDER ) );
if ( pBuilder )
{
pBuilder->m_bRoboSapper.Set( true );
}
}
break;
case 351:
if ( bDowngrade )
{
// if we're refunding the engy_disposable_sentries attribute we need to destroy the disposable sentry if we have one
if ( pTFPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
{
for ( int i = pTFPlayer->GetObjectCount() - 1; i >= 0; i-- )
{
CBaseObject *pObj = pTFPlayer->GetObject( i );
if ( pObj )
{
if ( ( pObj->GetType() == OBJ_SENTRYGUN ) && ( pObj->IsDisposableBuilding() ) )
{
pObj->DetonateObject();
}
}
}
}
}
break;
case 375:
{
// Reduce buff duration when a Heavy gets the Rage upgrade in MvM
if ( TFGameRules() && TFGameRules()->GameModeUsesUpgrades() )
{
if ( pTFPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
{
const int mod_buff_duration = 319;
const float flMod = 0.5f;
CEconItemAttributeDefinition *pDef = GetItemSchema()->GetAttributeDefinition( mod_buff_duration );
if ( !pDef )
return;
pTFPlayer->GetAttributeList()->SetRuntimeAttributeValue( pDef, flMod );
}
}
}
break;
case 499:
{
// Increase buff duration for Medics with projectile shields
if ( TFGameRules() && TFGameRules()->GameModeUsesUpgrades() )
{
if ( pTFPlayer->IsPlayerClass( TF_CLASS_MEDIC ) )
{
const int mod_buff_duration = 319;
const float flMod = 1.2f;
CEconItemAttributeDefinition *pDef = GetItemSchema()->GetAttributeDefinition( mod_buff_duration );
if ( !pDef )
return;
pTFPlayer->GetAttributeList()->SetRuntimeAttributeValue( pDef, flMod );
}
}
}
break;
#ifdef STAGING_ONLY
case 555: // medigun specialist
{
static UpgradeAttribBlock_t upgradeBlock[] =
{
{ "healing mastery", 4.f, LOADOUT_POSITION_SECONDARY },
{ "overheal expert", 4.f, LOADOUT_POSITION_SECONDARY },
{ "uber duration bonus", 4.f, LOADOUT_POSITION_SECONDARY },
{ "ubercharge rate bonus", 2.f, LOADOUT_POSITION_SECONDARY },
};
ApplyUpgradeAttributeBlock( upgradeBlock, ARRAYSIZE( upgradeBlock ), pTFPlayer, bDowngrade );
}
break;
case 605: // master sniper
{
static UpgradeAttribBlock_t upgradeBlock[] =
{
{ "projectile penetration", 1.f, LOADOUT_POSITION_PRIMARY },
{ "SRifle Charge rate increased", 1.5f, LOADOUT_POSITION_PRIMARY },
{ "faster reload rate", 0.6f, LOADOUT_POSITION_PRIMARY },
};
ApplyUpgradeAttributeBlock( upgradeBlock, ARRAYSIZE( upgradeBlock ), pTFPlayer, bDowngrade );
}
break;
case 611: // airborne infantry
{
static UpgradeAttribBlock_t upgradeBlock[] =
{
{ "increased air control", 10.f, LOADOUT_POSITION_PRIMARY },
{ "rocket launch impulse", 1, LOADOUT_POSITION_PRIMARY },
{ "cancel falling damage", 1, LOADOUT_POSITION_PRIMARY },
};
ApplyUpgradeAttributeBlock( upgradeBlock, ARRAYSIZE( upgradeBlock ), pTFPlayer, bDowngrade );
}
break;
case 624: // construction expert
{
static UpgradeAttribBlock_t upgradeBlock[] =
{
{ "build rate bonus", 0.7f, LOADOUT_POSITION_MELEE },
{ "maxammo metal increased", 1.5f, LOADOUT_POSITION_INVALID },
{ "engy building health penalty", 0.7f, LOADOUT_POSITION_MELEE },
};
ApplyUpgradeAttributeBlock( upgradeBlock, ARRAYSIZE( upgradeBlock ), pTFPlayer, bDowngrade );
}
break;
case 626: // support engineer
{
static UpgradeAttribBlock_t upgradeBlock[] =
{
{ "teleporter recharge rate bonus", 0.5f, LOADOUT_POSITION_INVALID },
{ "teleporter speed boost", 1, LOADOUT_POSITION_INVALID },
{ "bidirectional teleport", 1, LOADOUT_POSITION_INVALID },
{ "dispenser rate bonus", 1.25f, LOADOUT_POSITION_INVALID },
{ "engy dispenser radius increased", 3.f, LOADOUT_POSITION_INVALID },
};
ApplyUpgradeAttributeBlock( upgradeBlock, ARRAYSIZE( upgradeBlock ), pTFPlayer, bDowngrade );
}
break;
#endif // STAGING_ONLY
default:
break;
}
}
//-----------------------------------------------------------------------------
// Purpose: Reports the Upgrade to systems that care (clients / ogs)
//-----------------------------------------------------------------------------
void CUpgrades::ReportUpgrade( CTFPlayer *pTFPlayer, int nItemDef, int nAttributeDef, int nQuality, int nCost, bool bDowngrade, bool bIsFresh, bool bIsBottle /*= false*/ )
{
if ( !pTFPlayer )
{
return;
}
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
// Calculate how much money is being used on active class / items
int nSpending = 0;
int iClass = pTFPlayer->GetPlayerClass()->GetClassIndex();
CUtlVector< CUpgradeInfo > *upgrades = g_pPopulationManager->GetPlayerUpgradeHistory( pTFPlayer );
if ( upgrades )
{
for( int u = 0; u < upgrades->Count(); ++u )
{
// Class Match, Check to see if we have this item equipped
if ( iClass == upgrades->Element(u).m_iPlayerClass)
{
// Player upgrade
if ( upgrades->Element( u ).m_itemDefIndex == INVALID_ITEM_DEF_INDEX )
{
nSpending += upgrades->Element(u).m_nCost;
continue;
}
// Item upgrade, look at equipment only not miscs or bottle
for ( int itemIndex = 0; itemIndex <= LOADOUT_POSITION_PDA2; itemIndex++ )
{
CEconItemView *pItem = pTFPlayer->GetLoadoutItem( iClass, itemIndex, true );
if ( upgrades->Element(u).m_itemDefIndex == pItem->GetItemDefIndex() )
{
nSpending += upgrades->Element(u).m_nCost;
break;
}
}
}
}
}
CMannVsMachineStats *pStats = MannVsMachineStats_GetInstance();
if ( pStats )
{
pStats->NotifyPlayerActiveUpgradeCosts( pTFPlayer, nSpending );
}
// Only report fresh upgrades
if ( !bIsFresh )
return;
MannVsMachineStats_PlayerEvent_Upgraded( pTFPlayer, nItemDef, nAttributeDef, nQuality, nCost, bIsBottle );
}
if ( bDowngrade )
{
return;
}
pTFPlayer->EmitSound( "MVM.PlayerUpgraded" );
IGameEvent *event = gameeventmanager->CreateEvent( "player_upgraded" );
if ( event )
{
gameeventmanager->FireEvent( event );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::RestoreItemAttributeToBaseValue( CEconItemAttributeDefinition *pAttrib, CEconItemView *pItem )
{
Assert( pAttrib );
Assert( pItem );
CAttributeList *pAttrList = pItem->GetAttributeList();
Assert( pAttrList );
float flCurrentValue;
if ( ::FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pAttrList, pAttrib, &flCurrentValue ) )
{
float fDefaultValue = pAttrib->GetDescriptionFormat() == ATTDESCFORM_VALUE_IS_PERCENTAGE || pAttrib->GetDescriptionFormat() == ATTDESCFORM_VALUE_IS_INVERTED_PERCENTAGE ? 1.f : 0.f;
::FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pAttrList, pAttrib, &fDefaultValue );
// We don't need the attribute
if ( AlmostEqual( flCurrentValue, fDefaultValue ) )
{
pAttrList->RemoveAttribute( pAttrib );
return;
}
pAttrList->SetRuntimeAttributeValue( pAttrib, fDefaultValue );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::RestorePlayerAttributeToBaseValue( CEconItemAttributeDefinition *pAttrib, CTFPlayer *pTFPlayer )
{
Assert( pAttrib );
Assert( pTFPlayer );
CAttributeList *pAttrList = pTFPlayer->GetAttributeList();
Assert( pAttrList );
float flCurrentValue;
if ( ::FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pAttrList, pAttrib, &flCurrentValue ) )
{
float fDefaultValue = pAttrib->GetDescriptionFormat() == ATTDESCFORM_VALUE_IS_PERCENTAGE || pAttrib->GetDescriptionFormat() == ATTDESCFORM_VALUE_IS_INVERTED_PERCENTAGE ? 1.f : 0.f;
::FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pAttrList, pAttrib, &fDefaultValue );
// We don't need the attribute
if ( AlmostEqual( flCurrentValue, fDefaultValue ) )
{
pAttrList->RemoveAttribute( pAttrib );
return;
}
pAttrList->SetRuntimeAttributeValue( pAttrib, fDefaultValue );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CUpgrades::ApplyUpgradeAttributeBlock( UpgradeAttribBlock_t *upgradeBlock, int upgradeCount, CTFPlayer *pPlayer, bool bDowngrade )
{
if ( !pPlayer )
return;
for ( int i = 0; i < upgradeCount; i++ )
{
if ( !upgradeBlock[i].szName || !upgradeBlock[i].szName[0] )
continue;
CAttributeList *pAttribList = NULL;
CEconItemView *pItem = NULL;
// Player or item?
if ( upgradeBlock[i].iSlot == LOADOUT_POSITION_INVALID )
{
pAttribList = pPlayer->GetAttributeList();
}
else
{
pItem = CTFPlayerSharedUtils::GetEconItemViewByLoadoutSlot( pPlayer, upgradeBlock[i].iSlot );
if ( !pItem )
continue;
pAttribList = pItem->GetAttributeList();
}
if ( !pAttribList )
continue;
CEconItemAttributeDefinition *pDef = ItemSystem()->GetItemSchema()->GetAttributeDefinitionByName( upgradeBlock[i].szName );
if ( !pDef )
continue;
if ( bDowngrade )
{
if ( pItem )
{
RestoreItemAttributeToBaseValue( pDef, pItem );
continue;
}
else
{
RestorePlayerAttributeToBaseValue( pDef, pPlayer );
}
}
else
{
pAttribList->SetRuntimeAttributeValue( pDef, upgradeBlock[i].flValue );
}
}
pPlayer->NetworkStateChanged();
}