Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef TF_TANK_BOSS_BODY_H
#define TF_TANK_BOSS_BODY_H
#include "animation.h"
#include "NextBotBodyInterface.h"
class INextBot;
//----------------------------------------------------------------------------------------------------------------
/**
* The interface for control and information about the bot's body state (posture, animation state, etc)
*/
class CTFTankBossBody : public IBody
{
public:
CTFTankBossBody( INextBot *bot );
virtual ~CTFTankBossBody() { }
virtual void Update( void );
virtual unsigned int GetSolidMask( void ) const; // return the bot's collision mask (hack until we get a general hull trace abstraction here or in the locomotion interface)
bool StartSequence( const char *name );
void SetSkin( int nSkin );
};
#endif // TF_TANK_BOSS_BODY_H