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28 lines
888 B
28 lines
888 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// boss_alpha_lost_victim.h |
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// Michael Booth, November 2010 |
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#ifndef BOSS_ALPHA_LOST_VICTIM_H |
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#define BOSS_ALPHA_LOST_VICTIM_H |
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#ifdef TF_RAID_MODE |
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//--------------------------------------------------------------------------------------------- |
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class CBossAlphaLostVictim : public Action< CBossAlpha > |
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{ |
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public: |
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virtual ActionResult< CBossAlpha > OnStart( CBossAlpha *me, Action< CBossAlpha > *priorAction ); |
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virtual ActionResult< CBossAlpha > Update( CBossAlpha *me, float interval ); |
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virtual void OnEnd( CBossAlpha *me, Action< CBossAlpha > *nextAction ); |
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virtual const char *GetName( void ) const { return "LostVictim"; } // return name of this action |
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private: |
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CountdownTimer m_timer; |
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float m_headTurn; |
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int m_headYawPoseParameter; |
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}; |
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#endif // TF_RAID_MODE |
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#endif // BOSS_ALPHA_LOST_VICTIM_H
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