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93 lines
2.5 KiB
93 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// boss_alpha_get_off_me.cpp |
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// Michael Booth, November 2010 |
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#include "cbase.h" |
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#ifdef TF_RAID_MODE |
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#include "tf_player.h" |
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#include "player_vs_environment/boss_alpha/boss_alpha.h" |
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#include "player_vs_environment/boss_alpha/behavior/boss_alpha_get_off_me.h" |
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ConVar tf_boss_alpha_charge_pushaway_force( "tf_boss_alpha_charge_pushaway_force", "500"/*, FCVAR_CHEAT*/ ); |
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//--------------------------------------------------------------------------------------------- |
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void PushawayPlayer( CTFPlayer *victim, const Vector &pushOrigin, float pushForce ) |
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{ |
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if ( !victim ) |
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return; |
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if ( victim->GetFlags() & FL_ONGROUND ) |
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{ |
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// launching into the air |
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victim->SetAbsVelocity( vec3_origin ); |
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const float stunTime = 0.5f; |
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victim->m_Shared.StunPlayer( stunTime, 1.0, TF_STUN_MOVEMENT ); |
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victim->ApplyPunchImpulseX( RandomInt( 10, 15 ) ); |
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victim->SpeakConceptIfAllowed( MP_CONCEPT_DEFLECTED, "projectile:0,victim:1" ); |
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} |
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victim->RemoveFlag( FL_ONGROUND ); |
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Vector toVictim = victim->WorldSpaceCenter() - pushOrigin; |
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toVictim.z = 0.0f; |
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toVictim.NormalizeInPlace(); |
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toVictim.z = 1.0f; |
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victim->ApplyAbsVelocityImpulse( pushForce * toVictim ); |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CBossAlpha > CBossAlphaGetOffMe::OnStart( CBossAlpha *me, Action< CBossAlpha > *priorAction ) |
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{ |
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me->AddGestureSequence( me->LookupSequence( "gesture_melee_help" ) ); |
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m_timer.Start( 0.5f ); |
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me->AddCondition( CBossAlpha::BUSY ); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CBossAlpha > CBossAlphaGetOffMe::Update( CBossAlpha *me, float interval ) |
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{ |
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if ( m_timer.IsElapsed() ) |
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{ |
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// blast players off of my head |
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CUtlVector< CTFPlayer * > onMeVector; |
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me->CollectPlayersStandingOnMe( &onMeVector ); |
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Vector headPos; |
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QAngle headAngles; |
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if ( me->GetAttachment( "head", headPos, headAngles ) ) |
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{ |
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for( int i=0; i<onMeVector.Count(); ++i ) |
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{ |
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// push 'em off |
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PushawayPlayer( onMeVector[i], headPos, tf_boss_alpha_charge_pushaway_force.GetFloat() ); |
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} |
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} |
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me->EmitSound( "Weapon_FlameThrower.AirBurstAttack" ); |
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return Done(); |
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} |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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void CBossAlphaGetOffMe::OnEnd( CBossAlpha *me, Action< CBossAlpha > *nextAction ) |
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{ |
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me->RemoveCondition( CBossAlpha::BUSY ); |
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} |
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#endif // TF_RAID_MODE
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