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30 lines
947 B
30 lines
947 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// boss_alpha_behavior.h |
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// Michael Booth, November 2010 |
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#ifndef BOSS_ALPHA_BEHAVIOR_H |
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#define BOSS_ALPHA_BEHAVIOR_H |
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#ifdef TF_RAID_MODE |
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//--------------------------------------------------------------------------------------------- |
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class CBossAlphaBehavior : public Action< CBossAlpha > |
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{ |
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public: |
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virtual Action< CBossAlpha > *InitialContainedAction( CBossAlpha *me ); |
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virtual ActionResult< CBossAlpha > Update( CBossAlpha *me, float interval ); |
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virtual EventDesiredResult< CBossAlpha > OnKilled( CBossAlpha *me, const CTakeDamageInfo &info ); |
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virtual EventDesiredResult< CBossAlpha > OnContact( CBossAlpha *me, CBaseEntity *other, CGameTrace *result = NULL ); |
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virtual const char *GetName( void ) const { return "Behavior"; } // return name of this action |
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private: |
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CountdownTimer m_vocalTimer; |
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}; |
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#endif // TF_RAID_MODE |
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#endif // BOSS_ALPHA_BEHAVIOR_H
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