Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_spawner.h
// Entity to spawn one or more templatized entities
// Michael Booth, April 2011
#ifndef TF_SPAWNER_H
#define TF_SPAWNER_H
//--------------------------------------------------------
/**
* Each particular type of entity the tf_spawner can create
* has an associated template (derived from this class)
* which defines its spawning location and initial properties.
*/
class CTFSpawnTemplate : public CPointEntity
{
public:
DECLARE_CLASS( CTFSpawnTemplate, CPointEntity );
virtual ~CTFSpawnTemplate() { }
virtual CBaseEntity *Instantiate( void ) const = 0; // spawn an instance of this template
};
//--------------------------------------------------------
class CTFSpawner : public CPointEntity
{
public:
DECLARE_CLASS( CTFSpawner, CPointEntity );
DECLARE_DATADESC();
CTFSpawner( void );
virtual ~CTFSpawner() { }
void SpawnerThink( void );
// Input.
void InputReset( inputdata_t &inputdata );
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
// Output
void OnKilled( CBaseEntity *dead );
private:
void Reset( void );
bool m_bExpended;
int m_spawnCount;
int m_spawnCountRemaining;
int m_maxActiveCount;
float m_spawnInterval;
string_t m_templateName;
CHandle< CTFSpawnTemplate > m_template;
COutputEvent m_onSpawned;
COutputEvent m_onExpended;
COutputEvent m_onKilled;
CUtlVector< CHandle< CBaseEntity > > m_spawnedVector;
};
#endif // TF_SPAWNER_H