Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef TF_BOT_HINT_ENTITY_H
#define TF_BOT_HINT_ENTITY_H
DECLARE_AUTO_LIST( ITFBotHintEntityAutoList );
class CBaseTFBotHintEntity : public CPointEntity, public ITFBotHintEntityAutoList
{
DECLARE_CLASS( CBaseTFBotHintEntity, CPointEntity );
public:
DECLARE_DATADESC();
CBaseTFBotHintEntity( void );
virtual ~CBaseTFBotHintEntity() { }
enum HintType
{
HINT_INVALID = -1,
HINT_TELEPORTER_EXIT,
HINT_SENTRYGUN,
HINT_ENGINEER_NEST,
};
virtual HintType GetHintType() const = 0;
bool IsHintType( HintType hintType ) { return GetHintType() == hintType; }
bool OwnerObjectHasNoOwner() const;
bool OwnerObjectFinishBuilding() const;
bool IsEnabled() const;
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
private:
bool m_isDisabled;
HintType m_hintType;
};
inline void CBaseTFBotHintEntity::InputEnable( inputdata_t &inputdata )
{
m_isDisabled = false;
}
inline void CBaseTFBotHintEntity::InputDisable( inputdata_t &inputdata )
{
m_isDisabled = true;
}
inline bool CBaseTFBotHintEntity::IsEnabled() const
{
return !m_isDisabled;
}
#endif // TF_BOT_HINT_ENTITY_H