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54 lines
1.9 KiB
54 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// tf_bot_training.h |
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// |
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// Misc. training actions/behaviors. To be split up into separate files when we deem them "re-usable" |
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// |
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// Tom Bui, April 2010 |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef TF_BOT_TRAINING_H |
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#define TF_BOT_TRAINING_H |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Attempts to kick/despawn the bot in the Update() |
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class CTFDespawn : public Action< CTFBot > |
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{ |
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public: |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual const char *GetName( void ) const { return "Despawn"; }; |
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}; |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Simple behavior for training where the bot approaches action point and tries to fire at it (and anything there) |
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class CTFTrainingAttackSentryActionPoint : public Action< CTFBot > |
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{ |
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public: |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual const char *GetName( void ) const { return "Despawn"; }; |
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private: |
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CountdownTimer m_repathTimer; |
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PathFollower m_path; |
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}; |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Tells a bot to go an Action Point and run any command it has |
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class CTFGotoActionPoint : public Action< CTFBot > |
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{ |
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public: |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual const char *GetName( void ) const { return "GotoActionPoint"; }; |
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private: |
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CountdownTimer m_stayTimer; |
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CountdownTimer m_repathTimer; |
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PathFollower m_path; |
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bool m_wasTeleported; |
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}; |
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#endif // TF_BOT_TRAINING_H
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