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48 lines
1.7 KiB
48 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_defend_point.h |
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// Move to and defend current point from capture |
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// Michael Booth, February 2009 |
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#ifndef TF_BOT_DEFEND_POINT_H |
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#define TF_BOT_DEFEND_POINT_H |
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#include "Path/NextBotPathFollow.h" |
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#include "Path/NextBotChasePath.h" |
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class CTFBotDefendPoint : public Action< CTFBot > |
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{ |
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public: |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); |
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virtual EventDesiredResult< CTFBot > OnContact( CTFBot *me, CBaseEntity *other, CGameTrace *result = NULL ); |
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); |
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virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); |
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virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); |
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virtual EventDesiredResult< CTFBot > OnTerritoryContested( CTFBot *me, int territoryID ); |
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virtual EventDesiredResult< CTFBot > OnTerritoryCaptured( CTFBot *me, int territoryID ); |
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virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID ); |
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virtual const char *GetName( void ) const { return "DefendPoint"; }; |
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private: |
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PathFollower m_path; // for moving to a defense position |
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ChasePath m_chasePath; // for chasing enemies |
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CountdownTimer m_repathTimer; |
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CountdownTimer m_lookAroundTimer; |
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CountdownTimer m_idleTimer; |
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CTFNavArea *m_defenseArea; |
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CTFNavArea *SelectAreaToDefendFrom( CTFBot *me ); |
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bool IsPointThreatened( CTFBot *me ); |
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bool WillBlockCapture( CTFBot *me ) const; |
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bool m_isAllowedToRoam; |
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}; |
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#endif // TF_BOT_DEFEND_POINT_H
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