Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_nav_ent_wait.cpp
// Wait for awhile, as directed by nav entity
// Michael Booth, September 2009
#include "cbase.h"
#include "nav_mesh.h"
#include "tf_player.h"
#include "bot/tf_bot.h"
#include "bot/behavior/nav_entities/tf_bot_nav_ent_wait.h"
extern ConVar tf_bot_path_lookahead_range;
//---------------------------------------------------------------------------------------------
CTFBotNavEntWait::CTFBotNavEntWait( const CFuncNavPrerequisite *prereq )
{
m_prereq = prereq;
}
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotNavEntWait::OnStart( CTFBot *me, Action< CTFBot > *priorAction )
{
if ( m_prereq == NULL )
{
return Done( "Prerequisite has been removed before we started" );
}
m_timer.Start( m_prereq->GetTaskValue() );
return Continue();
}
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotNavEntWait::Update( CTFBot *me, float interval )
{
if ( m_prereq == NULL )
{
return Done( "Prerequisite has been removed" );
}
if ( !m_prereq->IsEnabled() )
{
return Done( "Prerequisite has been disabled" );
}
if ( m_timer.IsElapsed() )
{
return Done( "Wait time elapsed" );
}
return Continue();
}