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49 lines
1.5 KiB
49 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_mission_suicide_bomber.h |
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// Move to target and explode |
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// Michael Booth, October 2011 |
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#ifndef TF_BOT_MISSION_SUICIDE_BOMBER_H |
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#define TF_BOT_MISSION_SUICIDE_BOMBER_H |
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#include "Path/NextBotPathFollow.h" |
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class CTFBotMissionSuicideBomber : public Action< CTFBot > |
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{ |
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public: |
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CTFBotMissionSuicideBomber( void ); |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); |
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); |
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virtual EventDesiredResult< CTFBot > OnKilled( CTFBot *me, const CTakeDamageInfo &info ); |
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? |
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virtual const char *GetName( void ) const { return "MissionSuicideBomber"; }; |
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private: |
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CHandle< CBaseEntity > m_victim; // the victim we are trying to destroy |
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Vector m_lastKnownVictimPosition; |
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PathFollower m_path; |
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CountdownTimer m_repathTimer; |
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CountdownTimer m_talkTimer; |
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CountdownTimer m_detonateTimer; |
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void StartDetonate( CTFBot *me, bool bWasSuccessful = false, bool bWasKilled = false ); |
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void Detonate( CTFBot *me ); |
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bool m_bHasDetonated; |
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bool m_bWasSuccessful; |
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bool m_bWasKilled; |
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int m_consecutivePathFailures; |
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Vector m_vecDetLocation; |
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}; |
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#endif // TF_BOT_MISSION_SUICIDE_BOMBER_H
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