You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
53 lines
1.6 KiB
53 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// tf_bot_mission_suicide_bomber.h |
|
// Move to target and explode |
|
// Michael Booth, October 2011 |
|
|
|
#ifndef TF_BOT_MISSION_REPROGRAMMED_H |
|
#define TF_BOT_MISSION_REPROGRAMMED_H |
|
|
|
#include "Path/NextBotPathFollow.h" |
|
|
|
class CTFBotMissionReprogrammed : public Action< CTFBot > |
|
{ |
|
#ifdef STAGING_ONLY |
|
public: |
|
CTFBotMissionReprogrammed( void ); |
|
|
|
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
|
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
|
virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); |
|
|
|
virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); |
|
virtual EventDesiredResult< CTFBot > OnKilled( CTFBot *me, const CTakeDamageInfo &info ); |
|
|
|
virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? |
|
|
|
virtual const char *GetName( void ) const { return "MissionReprogrammed"; }; |
|
|
|
private: |
|
CHandle< CBaseEntity > m_victim; // the victim we are trying to destroy |
|
Vector m_lastKnownVictimPosition; |
|
|
|
PathFollower m_path; |
|
CountdownTimer m_repathTimer; |
|
|
|
CountdownTimer m_talkTimer; |
|
CountdownTimer m_detonateTimer; |
|
CountdownTimer m_detonateSeekTimer; |
|
CountdownTimer m_reprogrammedTimer; |
|
|
|
void StartDetonate( CTFBot *me, bool wasSuccessful = false ); |
|
void Detonate( CTFBot *me ); |
|
CTFPlayer *FindNearestEnemy( CTFBot *me ); |
|
bool m_hasDetonated; |
|
bool m_wasSuccessful; |
|
|
|
int m_consecutivePathFailures; |
|
|
|
Vector m_vecDetLocation; |
|
#endif // STAGING_ONLY |
|
}; |
|
|
|
|
|
#endif // TF_BOT_MISSION_REPROGRAMMED_H
|
|
|