Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef NAVUI_H
#define NAVUI_H
#ifdef SERVER_USES_VGUI
#include "KeyValues.h"
#include <vgui_controls/ImagePanel.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/CheckButton.h>
#include <vgui/ILocalize.h>
#include "vgui/ISurface.h"
#include "vgui/IVGui.h"
#include "fmtstr.h"
#include <vgui_controls/CheckButton.h>
//--------------------------------------------------------------------------------------------------------
void GetNavUIEditVectors( Vector *pos, Vector *forward );
//--------------------------------------------------------------------------------------------------------
class CNavUIButton : public vgui::Button
{
DECLARE_CLASS_SIMPLE( CNavUIButton, vgui::Button );
public:
CNavUIButton( Panel *parent, const char *name ) : vgui::Button( parent, name, "" )
{
m_hideKey = BUTTON_CODE_INVALID;
}
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnKeyCodeReleased( vgui::KeyCode code );
private:
void LookupKey( void );
ButtonCode_t m_hideKey;
IntervalTimer m_hidePressedTimer;
};
//--------------------------------------------------------------------------------------------------------
class CNavUITextEntry : public vgui::TextEntry
{
DECLARE_CLASS_SIMPLE( CNavUIButton, vgui::TextEntry );
public:
CNavUITextEntry( Panel *parent, const char *name ) : vgui::TextEntry( parent, name )
{
m_hideKey = BUTTON_CODE_INVALID;
}
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnKeyCodeReleased( vgui::KeyCode code );
private:
void LookupKey( void );
ButtonCode_t m_hideKey;
IntervalTimer m_hidePressedTimer;
};
//--------------------------------------------------------------------------------------------------------
class CNavUIComboBox : public vgui::ComboBox
{
DECLARE_CLASS_SIMPLE( CNavUIComboBox, vgui::ComboBox );
public:
CNavUIComboBox( Panel *parent, const char *name, int numLines, bool editable ) : vgui::ComboBox( parent, name, numLines, editable )
{
m_hideKey = BUTTON_CODE_INVALID;
}
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnKeyCodeReleased( vgui::KeyCode code );
private:
void LookupKey( void );
ButtonCode_t m_hideKey;
IntervalTimer m_hidePressedTimer;
};
//--------------------------------------------------------------------------------------------------------
class CNavUICheckButton : public vgui::CheckButton
{
DECLARE_CLASS_SIMPLE( CNavUICheckButton, vgui::CheckButton );
public:
CNavUICheckButton( Panel *parent, const char *name, const char *text ) : vgui::CheckButton( parent, name, text )
{
m_hideKey = BUTTON_CODE_INVALID;
}
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnKeyCodeReleased( vgui::KeyCode code );
private:
void LookupKey( void );
ButtonCode_t m_hideKey;
IntervalTimer m_hidePressedTimer;
};
//--------------------------------------------------------------------------------------------------------
class CNavUIToolPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CNavUIToolPanel, vgui::EditablePanel );
public:
CNavUIToolPanel( vgui::Panel *parent, const char *toolName ) : vgui::EditablePanel( parent, toolName )
{
}
virtual void Init( void )
{
}
virtual void Shutdown( void )
{
}
virtual vgui::Panel *CreateControlByName( const char *controlName );
virtual void StartLeftClickAction( const char *actionName )
{
}
virtual void FinishLeftClickAction( const char *actionName )
{
}
virtual void StartRightClickAction( const char *actionName )
{
}
protected:
bool IsCheckButtonChecked( const char *name );
};
//--------------------------------------------------------------------------------------------------------
class CNavUIBasePanel : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CNavUIBasePanel, vgui::Frame );
public:
CNavUIBasePanel();
virtual ~CNavUIBasePanel();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnCommand( const char *command );
virtual void PerformLayout( void );
virtual void PaintBackground( void );
// GameUI panels are always visible by default, so here we hide ourselves if the GameUI is up.
virtual void OnTick( void );
void ToggleVisibility( void );
virtual Panel *CreateControlByName( const char *controlName );
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnKeyCodeReleased( vgui::KeyCode code );
virtual void OnMousePressed( vgui::MouseCode code );
virtual void OnCursorMoved( int x, int y );
virtual void OnCursorEntered( void );
virtual void OnCursorExited( void );
virtual void OnMouseReleased( vgui::MouseCode code );
void SetLeftClickAction( const char *action, const char *text );
const char *GetLeftClickAction( void ) const
{
return m_leftClickAction;
}
void PlaySound( const char *sound );
protected:
const char *ActiveToolName( void ) const;
void ActivateTool( const char *toolName );
virtual CNavUIToolPanel *CreateTool( const char *toolName, vgui::Panel *toolParent );
private:
bool m_hidden;
bool m_dragSelecting;
bool m_dragUnselecting;
CNavUIToolPanel *m_toolPanel;
CNavUIToolPanel *m_selectionPanel;
void LookupKey( void );
ButtonCode_t m_hideKey;
IntervalTimer m_hidePressedTimer;
CountdownTimer m_audioTimer;
char m_leftClickAction[ 64 ];
bool m_performingLeftClickAction;
};
extern CNavUIBasePanel *CreateNavUI( void );
extern CNavUIBasePanel *TheNavUI( void );
#endif // SERVER_USES_VGUI
#endif // NAVUI_H