Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: TF2's Hud health display
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "hud_numeric.h"
#include "c_basetfplayer.h"
#include "basetfvehicle.h"
#include <vgui_controls/AnimationController.h>
#include <KeyValues.h>
#include "iclientmode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Local player health
//-----------------------------------------------------------------------------
class CHudHealth : public CHudNumeric
{
DECLARE_CLASS_SIMPLE( CHudHealth, CHudNumeric );
public:
CHudHealth( const char *pElementName );
virtual const char *GetLabelText() { return m_szHealthLabel; }
virtual const char *GetPulseEvent( bool increment ) { return increment ? "HealthIncrement" : "HealthDecrement"; }
virtual bool GetValue( char *val, int maxlen );
virtual Color GetColor();
virtual Color GetBoxColor();
private:
bool GetHealth( int& value );
CPanelAnimationStringVar( 128, m_szHealthLabel, "HealthLabel", "Health" );
};
DECLARE_HUDELEMENT( CHudHealth );
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudHealth::CHudHealth( const char *pElementName ) :
CHudNumeric( pElementName, "HudHealth" )
{
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
}
bool CHudHealth::GetHealth( int& value )
{
C_BaseTFPlayer *pPlayer = C_BaseTFPlayer::GetLocalPlayer();
if ( !pPlayer )
return false;
value = pPlayer->GetHealth();
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : value -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CHudHealth::GetValue( char *val, int maxlen )
{
int value = 0;
if ( !GetHealth( value ) )
return false;
Q_snprintf( val, maxlen, "%i", value );
return true;
}
Color CHudHealth::GetColor()
{
int value = 0;
if ( !GetHealth( value ) || value > 25 )
return m_TextColor;
return m_TextColorCritical;
}
Color CHudHealth::GetBoxColor()
{
int value = 0;
if ( !GetHealth( value ) || value > 25 )
return m_BoxColor;
return m_BoxColorCritical;
}
//-----------------------------------------------------------------------------
// Purpose: Local player's vehicle health, if in one
//-----------------------------------------------------------------------------
class CHudVehicleHealth : public CHudNumeric
{
DECLARE_CLASS_SIMPLE( CHudVehicleHealth, CHudNumeric );
public:
CHudVehicleHealth( const char *pElementName );
virtual const char *GetLabelText() { return m_szVehicleHealthLabel; }
virtual const char *GetPulseEvent( bool increment ) { return increment ? "HealthVehicleIncrement" : "HealthVehicleDecrement"; }
virtual bool GetValue( char *val, int maxlen );
virtual Color GetColor();
virtual Color GetBoxColor();
private:
bool GetHealth( int& value );
CPanelAnimationVar( float, m_flLingerTime, "exit_vehicle_linger_time", "2.0" );
bool m_bPrevHealth;
float m_flLingerFinish;
int m_nLastHealth;
CPanelAnimationStringVar( 128, m_szVehicleHealthLabel, "VehicleHealthLabel", "Vehicle Health" );
};
DECLARE_HUDELEMENT( CHudVehicleHealth );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudVehicleHealth::CHudVehicleHealth( const char *pElementName ) :
CHudNumeric( pElementName, "HudVehicleHealth" )
{
m_bPrevHealth = false;
m_flLingerFinish = 0.0f;
m_flLingerTime = 2.0f;
m_nLastHealth = 0;
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
}
bool CHudVehicleHealth::GetHealth( int& value )
{
C_BaseTFPlayer *pPlayer = C_BaseTFPlayer::GetLocalPlayer();
if ( pPlayer )
{
// Draw the vehicle health:
C_BaseTFVehicle *pVehicleEnt = ( C_BaseTFVehicle* )pPlayer->GetVehicle();
if( pVehicleEnt )
{
value = pVehicleEnt->GetHealth();
m_nLastHealth = value;
bool changed = m_bPrevHealth != true;
if ( changed )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HealthVehicleEnterVehicle" );
}
m_bPrevHealth = true;
return true;
}
}
bool changed = m_bPrevHealth != false;
if ( changed )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HealthVehicleExitVehicle" );
m_flLingerFinish = gpGlobals->curtime + m_flLingerTime;
}
m_bPrevHealth = false;
if ( gpGlobals->curtime < m_flLingerFinish )
{
value = m_nLastHealth;
return true;
}
m_flLingerFinish = 0.0f;
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : value -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CHudVehicleHealth::GetValue( char *val, int maxlen )
{
int value = 0;
bool show = GetHealth( value );
if ( !show )
{
return false;
}
Q_snprintf( val, maxlen, "%i", value );
return true;
}
Color CHudVehicleHealth::GetColor()
{
int value = 0;
if ( !GetHealth( value ) || value > 75 )
return m_TextColor;
return m_TextColorCritical;
}
Color CHudVehicleHealth::GetBoxColor()
{
int value = 0;
if ( !GetHealth( value ) || value > 75 )
return m_BoxColor;
return m_BoxColorCritical;
}