Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Draws DoD:S's death notices
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "c_playerresource.h"
#include "iclientmode.h"
#include <vgui_controls/Controls.h>
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include <vgui/ILocalize.h>
#include <KeyValues.h>
#include "c_baseplayer.h"
#include "c_team.h"
#include "dod_shareddefs.h"
#include "clientmode_dod.h"
#include "c_dod_player.h"
#include "c_dod_playerresource.h"
#include "c_dod_objective_resource.h"
#include "dod_hud_freezepanel.h"
#include "engine/IEngineSound.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
ConVar cl_deathicon_width( "cl_deathicon_width", "57" );
ConVar cl_deathicon_height( "cl_deathicon_height", "18" );
#define MAX_DEATHNOTICE_NAME_LENGTH 128 // to hold multiple player cappers
// a very useful function for getting the ideal scale factor of a sprite that's to be
// scaled into a space
float GetScale( int nIconWidth, int nIconHeight, int nWidth, int nHeight );
// Player entries in a death notice
struct DeathNoticePlayer
{
char szName[MAX_DEATHNOTICE_NAME_LENGTH];
int iEntIndex;
};
// Contents of each entry in our list of death notices
struct DeathNoticeItem
{
DeathNoticeItem()
{
iconDeath = NULL;
bSuicide = false;
bCapMsg = false;
bLocalPlayerInvolved = false;
bDefense = false;
bDominating = false;
}
DeathNoticePlayer Killer;
DeathNoticePlayer Victim;
CHudTexture *iconDeath;
bool bSuicide;
float flDisplayTime;
// When I see a boolean like this, I know serious bullshit is afoot!
bool bCapMsg; // if this is set, this is a flag cap msg.
// Killer.szName is the list of players that capped
// Victim.szName is the localized point name
// iMaterial is the material index of the flag icon to show
// iEntIndex in Killer is the capping team
int iMaterial;
bool bLocalPlayerInvolved; // Is the local player a capper, killer or victim in this message
bool bDefense;
bool bDominating;
wchar_t wzInfoText[32]; // any additional text to display next to icon
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudDeathNotice : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudDeathNotice, vgui::Panel );
public:
CHudDeathNotice( const char *pElementName );
void Init( void );
void VidInit( void );
virtual bool ShouldDraw( void );
virtual void Paint( void );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
void SetColorForNoticePlayer( int iTeamNumber );
void RetireExpiredDeathNotices( void );
void FireGameEvent( IGameEvent * event);
void DrawBackgroundBox( int x, int y, int w, int h, bool bLocalPlayerInvolved );
int DrawDefenseItem( DeathNoticeItem *pItem, int xRight, int y );
int DrawDeathNoticeItem( DeathNoticeItem *pItem, int x, int y );
int DrawDominationNoticeItem( DeathNoticeItem *pItem, int xRight, int y );
virtual bool IsVisible( void );
void AddAdditionalMsg( int iKillerID, int iVictimID, const char *pMsgKey );
void PlayRivalrySounds( int iKillerIndex, int iVictimIndex, int iType );
private:
CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "15", "proportional_float" );
CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersTimer" );
CPanelAnimationVar( Color, m_BackgroundColor, "BackgroundColor", "255 255 255 100" );
CPanelAnimationVar( Color, m_ActiveBackgroundColor, "ActiveBackgroundColor", "255 255 255 140" );
// Special death notice icons
CHudTexture *m_iconD_skull;
CHudTexture *m_pIconDefended;
CHudTexture *m_iconDomination;
CUtlVector<DeathNoticeItem> m_DeathNotices;
int m_iMaterialTexture;
};
using namespace vgui;
DECLARE_HUDELEMENT( CHudDeathNotice );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudDeathNotice::CHudDeathNotice( const char *pElementName ) :
CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_iconD_skull = NULL;
m_iconDomination = NULL;
SetHiddenBits( HIDEHUD_MISCSTATUS );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDeathNotice::ApplySchemeSettings( IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
SetPaintBackgroundEnabled( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDeathNotice::Init( void )
{
ListenForGameEvent( "player_death" );
ListenForGameEvent( "dod_point_captured" );
ListenForGameEvent( "dod_capture_blocked" );
m_iMaterialTexture = vgui::surface()->CreateNewTextureID();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDeathNotice::VidInit( void )
{
m_iconD_skull = gHUD.GetIcon( "d_skull_dod" );
m_pIconDefended = gHUD.GetIcon( "icon_defended" );
m_iconDomination = gHUD.GetIcon( "leaderboard_dominated" );
m_DeathNotices.Purge();
}
//-----------------------------------------------------------------------------
// Purpose: Draw if we've got at least one death notice in the queue
//-----------------------------------------------------------------------------
bool CHudDeathNotice::ShouldDraw( void )
{
return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) );
}
//-----------------------------------------------------------------------------
// Purpose: Hide if we just took a freezecam screenshot
//-----------------------------------------------------------------------------
bool CHudDeathNotice::IsVisible( void )
{
if ( IsTakingAFreezecamScreenshot() )
return false;
return BaseClass::IsVisible();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDeathNotice::SetColorForNoticePlayer( int iTeamNumber )
{
Color c = g_PR->GetTeamColor( iTeamNumber );
surface()->DrawSetTextColor( c );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDeathNotice::Paint()
{
int yStart = GetClientModeDODNormal()->GetDeathMessageStartHeight();
surface()->DrawSetTextFont( m_hTextFont );
int y = yStart;
int x = GetWide();
int iCount = m_DeathNotices.Count();
for ( int i = 0; i < iCount; i++ )
{
if ( m_DeathNotices[i].bDefense )
y += DrawDefenseItem( &m_DeathNotices[i], x, y );
else
y += DrawDeathNoticeItem( &m_DeathNotices[i], x, y );
}
// Now retire any death notices that have expired
RetireExpiredDeathNotices();
}
int CHudDeathNotice::DrawDefenseItem( DeathNoticeItem *pItem, int xRight, int y )
{
// Get the team numbers for the players involved
int iKillerTeam = pItem->Killer.iEntIndex;
int iVictimTeam = TEAM_UNASSIGNED;
wchar_t victim[ 256 ];
wchar_t killer[ 256 ];
g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Victim.szName, victim, sizeof( victim ) );
g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Killer.szName, killer, sizeof( killer ) );
// Get the local position for this notice
int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
int iconWide;
int iconTall;
float scale = ( (float)ScreenHeight() / 480.0f ) * 0.6; //scale based on 800x600
iconWide = iconTall = (int)( scale * 16.0 );
int iconDefSize = (int)( scale * 32.0 );
int spacerX = XRES(5);
int x = xRight - len - spacerX - iconWide - XRES(10);
x -= iconDefSize;
surface()->DrawSetTextFont( m_hTextFont );
int iFontTall = vgui::surface()->GetFontTall( m_hTextFont );
int yText = y + ( iconDefSize - iFontTall ) / 2;
int boxWidth = len + iconWide + spacerX;
boxWidth += iconDefSize;
int boxHeight = m_flLineHeight;
int boxBorder = XRES(2);
// Draw Defender's name
int nameWidth = UTIL_ComputeStringWidth( m_hTextFont, killer ) + spacerX; // gap
x -= nameWidth;
boxWidth += nameWidth;
DrawBackgroundBox( x-boxBorder, y-boxBorder, boxWidth+2*boxBorder, boxHeight+2*boxBorder, pItem->bLocalPlayerInvolved );
SetColorForNoticePlayer( iKillerTeam );
// Draw killer's name
surface()->DrawSetTextPos( x, yText );
surface()->DrawUnicodeString( killer );
surface()->DrawGetTextPos( x, yText );
x += spacerX;
Color iconColor( 255, 80, 0, 255 );
// Draw shield + cap icon
m_pIconDefended->DrawSelf( x, y, iconDefSize, iconDefSize, Color(255,255,255,255) );
x += iconDefSize + spacerX;
const char *szMatName = GetMaterialNameFromIndex( pItem->iMaterial );
vgui::surface()->DrawSetColor( Color(255,255,255,255) );
vgui::surface()->DrawSetTextureFile( m_iMaterialTexture, szMatName, true, false);
int iconY = y + iconDefSize / 2 - iconTall / 2;
vgui::surface()->DrawTexturedRect( x, iconY, x + iconWide, iconY + iconTall );
x += iconWide;
SetColorForNoticePlayer( iVictimTeam );
// Draw location name
surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
surface()->DrawSetTextPos( x, yText );
surface()->DrawUnicodeString( victim );
// return height of this item
// base spacing on the height of the background box
return boxHeight + boxBorder*2 + YRES(4);
}
// X is right side, do a right align!
int CHudDeathNotice::DrawDeathNoticeItem( DeathNoticeItem *pItem, int xRight, int y )
{
if ( pItem->bDominating )
{
return DrawDominationNoticeItem( pItem, xRight, y );
}
bool bCapMsg = pItem->bCapMsg;
// Get the team numbers for the players involved
int iKillerTeam = TEAM_UNASSIGNED;
int iVictimTeam = TEAM_UNASSIGNED;
if ( bCapMsg )
{
iKillerTeam = pItem->Killer.iEntIndex;
iVictimTeam = TEAM_UNASSIGNED;
}
else
{
if( g_PR )
{
iKillerTeam = g_PR->GetTeam( pItem->Killer.iEntIndex );
iVictimTeam = g_PR->GetTeam( pItem->Victim.iEntIndex );
}
}
wchar_t victim[ 256 ];
wchar_t killer[ 256 ];
g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Victim.szName, victim, sizeof( victim ) );
g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Killer.szName, killer, sizeof( killer ) );
// Get the local position for this notice
int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
int iconWide;
int iconTall;
CHudTexture *icon = pItem->iconDeath;
Assert( icon );
if ( bCapMsg )
{
float scale = ( (float)ScreenHeight() / 480.0f ) * 0.6; //scale based on 800x600
iconWide = iconTall = (int)( scale * 32.0 );
}
else
{
if ( !icon )
return 0;
if( icon->bRenderUsingFont )
{
iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont );
iconTall = surface()->GetFontTall( icon->hFont );
}
else
{
float scale = GetScale( icon->Width(), icon->Height(), XRES(cl_deathicon_width.GetInt()), YRES(cl_deathicon_height.GetInt()) );
iconWide = (int)( scale * (float)icon->Width() );
iconTall = (int)( scale * (float)icon->Height() );
}
}
int spacerX = XRES(5);
int x = xRight - len - spacerX - iconWide - XRES(10);
if ( pItem->bDefense )
{
x -= iconWide; //m_iDefendedIconSize;
}
surface()->DrawSetTextFont( m_hTextFont );
int iFontTall = vgui::surface()->GetFontTall( m_hTextFont );
int boxWidth = len + iconWide + spacerX;
if ( pItem->bDefense )
{
boxWidth += iconWide; //m_iDefendedIconSize;
}
int boxHeight = m_flLineHeight; //MIN( iconTall, m_flLineHeight );
int boxBorder = XRES(2);
int yText = y + ( m_flLineHeight - iFontTall ) / 2;
int yIcon = y + ( m_flLineHeight - iconTall ) / 2;
// Only draw killers name if it wasn't a suicide
if ( !pItem->bSuicide )
{
int nameWidth = UTIL_ComputeStringWidth( m_hTextFont, killer ) + spacerX; // gap
x -= nameWidth;
boxWidth += nameWidth;
DrawBackgroundBox( x-boxBorder, y-boxBorder, boxWidth+2*boxBorder, boxHeight+2*boxBorder, pItem->bLocalPlayerInvolved );
SetColorForNoticePlayer( iKillerTeam );
// Draw killer's name
surface()->DrawSetTextPos( x, yText );
const wchar_t *p = killer;
while ( *p )
{
surface()->DrawUnicodeChar( *p++ );
}
surface()->DrawGetTextPos( x, yText );
x += spacerX;
}
else
{
DrawBackgroundBox( x-boxBorder, y-boxBorder, boxWidth+2*boxBorder, boxHeight+2*boxBorder, pItem->bLocalPlayerInvolved );
}
Color iconColor( 255, 80, 0, 255 );
// Draw death weapon or cap icon
if ( bCapMsg )
{
const char *szMatName = GetMaterialNameFromIndex( pItem->iMaterial );
vgui::surface()->DrawSetColor( Color(255,255,255,255) );
vgui::surface()->DrawSetTextureFile( m_iMaterialTexture, szMatName, true, false);
vgui::surface()->DrawTexturedRect( x, yIcon, x + iconWide, yIcon + iconTall );
x += iconWide + spacerX;
}
else
{
//If we're using a font char, this will ignore iconTall and iconWide
icon->DrawSelf( x, yIcon, iconWide, iconTall, iconColor );
x += iconWide + spacerX;
}
SetColorForNoticePlayer( iVictimTeam );
// Draw victims name
surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
surface()->DrawSetTextPos( x, yText );
const wchar_t *p = victim;
while ( *p )
{
surface()->DrawUnicodeChar( *p++ );
}
// return height of this item
// base spacing on the height of the background box
return boxHeight + boxBorder*2 + YRES(4);
}
int CHudDeathNotice::DrawDominationNoticeItem( DeathNoticeItem *pItem, int xRight, int y )
{
// Get the team numbers for the players involved
int iKillerTeam = TEAM_UNASSIGNED;
int iVictimTeam = TEAM_UNASSIGNED;
if( g_PR )
{
iKillerTeam = g_PR->GetTeam( pItem->Killer.iEntIndex );
iVictimTeam = g_PR->GetTeam( pItem->Victim.iEntIndex );
}
wchar_t victim[ 256 ];
wchar_t killer[ 256 ];
g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Victim.szName, victim, sizeof( victim ) );
g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Killer.szName, killer, sizeof( killer ) );
// Get the local position for this notice
int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
int iconWide;
int iconTall;
Assert( pItem->iconDeath );
CHudTexture *icon = pItem->iconDeath;
if ( !icon )
return 0;
if( icon->bRenderUsingFont )
{
iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont );
iconTall = surface()->GetFontTall( icon->hFont );
}
else
{
float scale = GetScale( icon->Width(), icon->Height(), XRES(cl_deathicon_width.GetInt()), YRES(cl_deathicon_height.GetInt()) );
iconWide = (int)( scale * (float)icon->Width() );
iconTall = (int)( scale * (float)icon->Height() );
}
int spacerX = XRES(5);
int x = xRight - len - spacerX - iconWide - XRES(10);
surface()->DrawSetTextFont( m_hTextFont );
int iFontTall = vgui::surface()->GetFontTall( m_hTextFont );
int boxWidth = len + iconWide + spacerX;
int iDominatingLen = UTIL_ComputeStringWidth( m_hTextFont, pItem->wzInfoText ) + XRES(2);
x -= iDominatingLen;
boxWidth += iDominatingLen;
int boxHeight = m_flLineHeight; //MIN( iconTall, m_flLineHeight );
int boxBorder = XRES(2);
int yText = y + ( m_flLineHeight - iFontTall ) / 2;
int yIcon = y + ( m_flLineHeight - iconTall ) / 2;
int nameWidth = UTIL_ComputeStringWidth( m_hTextFont, killer ) + spacerX; // gap
x -= nameWidth;
boxWidth += nameWidth;
DrawBackgroundBox( x-boxBorder, y-boxBorder, boxWidth+2*boxBorder, boxHeight+2*boxBorder, pItem->bLocalPlayerInvolved );
SetColorForNoticePlayer( iKillerTeam );
// Draw killer's name
surface()->DrawSetTextPos( x, yText );
const wchar_t *p = killer;
while ( *p )
{
surface()->DrawUnicodeChar( *p++ );
}
surface()->DrawGetTextPos( x, yText );
x += spacerX;
Color iconColor( 255, 80, 0, 255 );
//If we're using a font char, this will ignore iconTall and iconWide
icon->DrawSelf( x, yIcon, iconWide, iconTall, iconColor );
x += iconWide + spacerX;
surface()->DrawSetTextColor( Color(255,255,255,255) );
// Draw dominating string
surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
surface()->DrawSetTextPos( x, yText );
p = pItem->wzInfoText;
while ( *p )
{
surface()->DrawUnicodeChar( *p++ );
}
x += iDominatingLen;
SetColorForNoticePlayer( iVictimTeam );
// Draw victims name
//surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
surface()->DrawSetTextPos( x, yText );
p = victim;
while ( *p )
{
surface()->DrawUnicodeChar( *p++ );
}
// return height of this item
// base spacing on the height of the background box
return boxHeight + boxBorder*2 + YRES(4);
}
ConVar cl_deathicon_bg_alpha( "cl_deathicon_bg_alpha", "1.0" );
void CHudDeathNotice::DrawBackgroundBox( int x, int y, int w, int h, bool bLocalPlayerInvolved )
{
Panel::DrawBox( x, y, w, h,
bLocalPlayerInvolved ? m_ActiveBackgroundColor : m_BackgroundColor,
cl_deathicon_bg_alpha.GetFloat() );
}
//-----------------------------------------------------------------------------
// Purpose: This message handler may be better off elsewhere
//-----------------------------------------------------------------------------
void CHudDeathNotice::RetireExpiredDeathNotices( void )
{
// Loop backwards because we might remove one
int iSize = m_DeathNotices.Size();
for ( int i = iSize-1; i >= 0; i-- )
{
if ( m_DeathNotices[i].flDisplayTime < gpGlobals->curtime )
{
m_DeathNotices.Remove(i);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Server's told us that someone's died
//-----------------------------------------------------------------------------
void CHudDeathNotice::FireGameEvent( IGameEvent * event)
{
if (!g_PR)
return;
if ( hud_deathnotice_time.GetFloat() == 0 )
return;
C_DODPlayer *pLocal = C_DODPlayer::GetLocalDODPlayer();
Assert( pLocal );
if ( !pLocal )
return;
int iLocalPlayerIndex = pLocal->entindex();
const char *pEventName = event->GetName();
if ( Q_strcmp( "dod_point_captured", pEventName ) == 0 )
{
// Cap point index
int cp = event->GetInt( "cp", -1 );
Assert( cp >= 0 );
// Cap point name ( MATTTODO: can't we find this from the point index ? )
const char *pName = event->GetString( "cpname", "Unnamed Control Point" );
const wchar_t *pBuf = g_pVGuiLocalize->Find( pName );
// Array of capper indeces
const char *cappers = event->GetString("cappers");
DeathNoticeItem capMsg;
capMsg.bCapMsg = true;
capMsg.bSuicide = false;
capMsg.bDefense = false;
capMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
capMsg.bLocalPlayerInvolved = false;
char szCappers[256];
szCappers[0] = '\0';
int len = Q_strlen(cappers);
for( int i=0;i<len;i++ )
{
int iPlayerIndex = (int)cappers[i];
if ( iPlayerIndex == iLocalPlayerIndex )
capMsg.bLocalPlayerInvolved = true;
Assert( iPlayerIndex > 0 && iPlayerIndex <= gpGlobals->maxClients );
const char *pPlayerName = g_PR->GetPlayerName( iPlayerIndex );
if ( i == 0 )
{
// use first player as the team
capMsg.Killer.iEntIndex = g_PR->GetTeam( iPlayerIndex );
capMsg.iMaterial = g_pObjectiveResource->GetIconForTeam( cp, capMsg.Killer.iEntIndex );
if ( g_pObjectiveResource->GetBombsRequired( cp ) > 0 )
{
capMsg.iMaterial = g_pObjectiveResource->GetCPBombedIcon( cp );
}
}
else
{
Q_strncat( szCappers, ", ", sizeof(szCappers), 2 );
}
Q_strncat( szCappers, pPlayerName, sizeof(szCappers), COPY_ALL_CHARACTERS );
}
Q_strncpy( capMsg.Killer.szName, szCappers, sizeof(capMsg.Killer.szName) );
if ( pBuf )
{
g_pVGuiLocalize->ConvertUnicodeToANSI( pBuf, capMsg.Victim.szName, sizeof(capMsg.Victim.szName) );
}
else
{
Q_strncpy( capMsg.Victim.szName, pName, sizeof(capMsg.Victim.szName) );
}
// Do we have too many death messages in the queue?
if ( m_DeathNotices.Count() > 0 &&
m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
{
// Remove the oldest one in the queue, which will always be the first
m_DeathNotices.Remove(0);
}
m_DeathNotices.AddToTail( capMsg );
// print a log message
char szLogMsg[512];
Q_snprintf( szLogMsg, sizeof( szLogMsg ), "%s captured %s for the %s\n",
capMsg.Killer.szName,
capMsg.Victim.szName,
capMsg.Killer.iEntIndex == TEAM_ALLIES ? "U.S. Army" : "Wermacht" );
Msg( "%s",szLogMsg );
}
else if ( Q_strcmp( "dod_capture_blocked", pEventName ) == 0 )
{
// Cap point index
int cp = event->GetInt( "cp", -1 );
Assert( cp >= 0 );
// Cap point name
const char *pName = event->GetString( "cpname", "Unnamed Control Point" );
const wchar_t *pBuf = g_pVGuiLocalize->Find( pName );
// A single blocker entindex
int iBlocker = event->GetInt("blocker");
DeathNoticeItem capMsg;
capMsg.bCapMsg = true;
capMsg.bSuicide = false;
capMsg.bDefense = true;
capMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
capMsg.bLocalPlayerInvolved = false;
capMsg.Killer.iEntIndex = g_PR->GetTeam( iBlocker );
capMsg.iMaterial = g_pObjectiveResource->GetIconForTeam( cp, capMsg.Killer.iEntIndex );
if ( iBlocker == iLocalPlayerIndex )
capMsg.bLocalPlayerInvolved = true;
Q_strncpy( capMsg.Killer.szName, g_PR->GetPlayerName( iBlocker ), sizeof(capMsg.Killer.szName) );
char buf[128];
if ( pBuf )
{
g_pVGuiLocalize->ConvertUnicodeToANSI( pBuf, buf, sizeof(buf) );
pName = buf;
}
Q_snprintf( capMsg.Victim.szName, sizeof(capMsg.Victim.szName), " - %s", pName );
// Do we have too many death messages in the queue?
if ( m_DeathNotices.Count() > 0 &&
m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
{
// Remove the oldest one in the queue, which will always be the first
m_DeathNotices.Remove(0);
}
m_DeathNotices.AddToTail( capMsg );
}
else if ( Q_strcmp( "player_death", pEventName ) == 0 )
{
int killer = engine->GetPlayerForUserID( event->GetInt("attacker") );
int victim = engine->GetPlayerForUserID( event->GetInt("userid") );
const char *killedwith = event->GetString( "weapon" );
char fullkilledwith[128];
if ( killedwith && *killedwith )
{
Q_snprintf( fullkilledwith, sizeof(fullkilledwith), "d_%s", killedwith );
}
else
{
fullkilledwith[0] = 0;
}
// Do we have too many death messages in the queue?
if ( m_DeathNotices.Count() > 0 &&
m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
{
// Remove the oldest one in the queue, which will always be the first
m_DeathNotices.Remove(0);
}
// Get the names of the players
const char *killer_name = g_PR->GetPlayerName( killer );
const char *victim_name = g_PR->GetPlayerName( victim );
if ( !killer_name )
killer_name = "";
if ( !victim_name )
victim_name = "";
// Make a new death notice
DeathNoticeItem deathMsg;
deathMsg.Killer.iEntIndex = killer;
deathMsg.Victim.iEntIndex = victim;
Q_strncpy( deathMsg.Killer.szName, killer_name, MAX_PLAYER_NAME_LENGTH );
Q_strncpy( deathMsg.Victim.szName, victim_name, MAX_PLAYER_NAME_LENGTH );
deathMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
deathMsg.bSuicide = ( !killer || killer == victim );
deathMsg.bCapMsg = false;
deathMsg.bDefense = false;
deathMsg.iMaterial = -1;
deathMsg.bLocalPlayerInvolved = ( killer == iLocalPlayerIndex || victim == iLocalPlayerIndex );
// Try and find the death identifier in the icon list
deathMsg.iconDeath = gHUD.GetIcon( fullkilledwith );
if ( !deathMsg.iconDeath )
{
// Can't find it, so use the default skull & crossbones icon
deathMsg.iconDeath = m_iconD_skull;
}
// Add it to our list of death notices
m_DeathNotices.AddToTail( deathMsg );
if ( event->GetInt( "dominated" ) > 0 )
{
AddAdditionalMsg( killer, victim, "#Msg_Dominating" );
PlayRivalrySounds( killer, victim, DOD_DEATHFLAG_DOMINATION );
}
if ( event->GetInt( "revenge" ) > 0 )
{
AddAdditionalMsg( killer, victim, "#Msg_Revenge" );
PlayRivalrySounds( killer, victim, DOD_DEATHFLAG_REVENGE );
}
char sDeathMsg[512];
// Record the death notice in the console
if ( deathMsg.bSuicide )
{
if ( !strcmp( fullkilledwith, "d_worldspawn" ) )
{
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.\n", deathMsg.Victim.szName );
}
else //d_world
{
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.\n", deathMsg.Victim.szName );
}
}
else
{
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", deathMsg.Killer.szName, deathMsg.Victim.szName );
if ( fullkilledwith && *fullkilledwith && (*fullkilledwith > 13 ) )
{
Q_strncat( sDeathMsg, VarArgs( " with %s.\n", fullkilledwith+2 ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
}
}
Msg( "%s",sDeathMsg );
}
}
//-----------------------------------------------------------------------------
// Purpose: Adds an additional death message
//-----------------------------------------------------------------------------
void CHudDeathNotice::AddAdditionalMsg( int iKillerID, int iVictimID, const char *pMsgKey )
{
int iMsg = m_DeathNotices.AddToTail();
DeathNoticeItem &msg = m_DeathNotices[iMsg];
msg.Killer.iEntIndex = iKillerID;
msg.Victim.iEntIndex = iVictimID;
Q_strncpy( msg.Killer.szName, g_PR->GetPlayerName( iKillerID ), ARRAYSIZE( msg.Killer.szName ) );
Q_strncpy( msg.Victim.szName, g_PR->GetPlayerName( iVictimID ), ARRAYSIZE( msg.Victim.szName ) );
msg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
msg.bSuicide = false;
msg.bCapMsg = false;
msg.bDefense = false;
msg.iMaterial = -1;
msg.bDominating = true;
const wchar_t *wzMsg = g_pVGuiLocalize->Find( pMsgKey );
if ( wzMsg )
{
V_wcsncpy( msg.wzInfoText, wzMsg, sizeof( msg.wzInfoText ) );
}
msg.iconDeath = m_iconDomination;
int iLocalPlayerIndex = GetLocalPlayerIndex();
if ( iLocalPlayerIndex == iVictimID || iLocalPlayerIndex == iKillerID )
{
msg.bLocalPlayerInvolved = true;
}
}
ConVar dod_playrivalrysounds( "dod_playrivalrysounds", "1", FCVAR_ARCHIVE );
void CHudDeathNotice::PlayRivalrySounds( int iKillerIndex, int iVictimIndex, int iType )
{
if ( dod_playrivalrysounds.GetBool() == false )
return;
int iLocalPlayerIndex = GetLocalPlayerIndex();
//We're not involved in this kill
if ( iKillerIndex != iLocalPlayerIndex && iVictimIndex != iLocalPlayerIndex )
return;
const char *pszSoundName = NULL;
if ( iType == DOD_DEATHFLAG_DOMINATION )
{
if ( iKillerIndex == iLocalPlayerIndex )
{
pszSoundName = "Game.Domination";
}
else if ( iVictimIndex == iLocalPlayerIndex )
{
pszSoundName = "Game.Nemesis";
}
}
else if ( iType == DOD_DEATHFLAG_REVENGE )
{
pszSoundName = "Game.Revenge";
}
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, pszSoundName );
}