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source-engine
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https://github.com/nillerusr/source-engine.git
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Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
waf
cross-platform
source-engine
half-life2
game-engine
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50
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6
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221 MiB
C++
77.3%
C
19.9%
SWIG
0.8%
Objective-C
0.5%
C#
0.4%
Other
0.8%
Tree:
2c179d0c84
64bits
ToGLES3
android
android-fixes
aswarm
bullshit
dedicated
dedicated-build-fix
gameui
ios
master
mathlib-optimize
misalign-fixes
musl-port
new-sdk
optimization
physx
sanitize
serverbrowser
shaderapigl
sourcevr
ssdk2013
vpc-parser
win64
windows
1.11
1.12
1.13
1.14
1.15
1.16
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source-engine
/
game
/
server
/
hl2
History
FluorescentCIAAfricanAmerican
3bf9df6b27
1
5 years ago
..
Func_Monitor.cpp
1
5 years ago
ai_allymanager.cpp
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ai_behavior_actbusy.cpp
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ai_behavior_actbusy.h
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ai_behavior_functank.cpp
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ai_behavior_functank.h
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ai_behavior_holster.cpp
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ai_behavior_holster.h
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ai_behavior_operator.cpp
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ai_behavior_operator.h
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ai_behavior_police.cpp
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ai_behavior_police.h
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ai_goal_police.cpp
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ai_goal_police.h
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ai_interactions.h
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ai_spotlight.cpp
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ai_spotlight.h
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antlion_dust.cpp
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antlion_dust.h
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antlion_maker.cpp
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antlion_maker.h
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ar2_explosion.cpp
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ar2_explosion.h
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assassin_smoke.cpp
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assassin_smoke.h
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basehlcombatweapon.cpp
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basehlcombatweapon.h
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cbasehelicopter.cpp
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cbasehelicopter.h
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cbasespriteprojectile.cpp
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cbasespriteprojectile.h
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citadel_effects.cpp
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combine_mine.cpp
1
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combine_mine.h
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energy_wave.h
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env_alyxemp.cpp
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env_headcrabcanister.cpp
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env_speaker.cpp
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env_speaker.h
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env_starfield.cpp
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extinguisherjet.cpp
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extinguisherjet.h
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func_bulletshield.cpp
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func_bulletshield.h
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func_recharge.cpp
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func_tank.cpp
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func_tank.h
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grenade_ar2.cpp
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grenade_ar2.h
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grenade_beam.cpp
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grenade_beam.h
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grenade_brickbat.cpp
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grenade_brickbat.h
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grenade_bugbait.cpp
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grenade_bugbait.h
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grenade_energy.cpp
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grenade_energy.h
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grenade_frag.cpp
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grenade_frag.h
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grenade_homer.cpp
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grenade_homer.h
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grenade_molotov.cpp
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grenade_molotov.h
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grenade_pathfollower.cpp
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grenade_pathfollower.h
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grenade_satchel.cpp
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grenade_satchel.h
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grenade_spit.cpp
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grenade_spit.h
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grenade_tripmine.cpp
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grenade_tripmine.h
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grenade_tripwire.cpp
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grenade_tripwire.h
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hl2_ai_network.cpp
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hl2_client.cpp
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hl2_eventlog.cpp
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hl2_gamestats.cpp
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hl2_gamestats.h
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hl2_player.cpp
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hl2_player.h
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hl2_playerlocaldata.cpp
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hl2_playerlocaldata.h
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hl2_triggers.cpp
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hl_playermove.cpp
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5 years ago
info_darknessmode_lightsource.cpp
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info_darknessmode_lightsource.h
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info_teleporter_countdown.cpp
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item_ammo.cpp
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item_antidote.cpp
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item_battery.cpp
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item_dynamic_resupply.cpp
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item_dynamic_resupply.h
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item_healthkit.cpp
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item_itemcrate.cpp
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item_longjump.cpp
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item_security.cpp
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item_suit.cpp
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look_door.cpp
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monster_dummy.cpp
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npc_BaseZombie.cpp
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npc_BaseZombie.h
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npc_PoisonZombie.cpp
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npc_alyx.cpp
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npc_alyx.h
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npc_alyx_episodic.cpp
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npc_alyx_episodic.h
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npc_antlion.cpp
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npc_antlion.h
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npc_antliongrub.cpp
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npc_antliongrub.h
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npc_antlionguard.cpp
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npc_apcdriver.cpp
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npc_assassin.cpp
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npc_assassin.h
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npc_attackchopper.cpp
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npc_attackchopper.h
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npc_barnacle.cpp
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npc_barnacle.h
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npc_barney.cpp
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npc_basescanner.cpp
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npc_basescanner.h
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npc_blob.cpp
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npc_breen.cpp
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npc_bullseye.cpp
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npc_bullseye.h
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npc_bullsquid.cpp
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npc_bullsquid.h
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npc_citizen17.cpp
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npc_citizen17.h
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npc_combine.cpp
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npc_combine.h
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npc_combinecamera.cpp
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npc_combinedropship.cpp
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npc_combinegunship.cpp
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npc_combines.cpp
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npc_combines.h
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npc_cranedriver.cpp
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npc_crow.cpp
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npc_crow.h
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npc_dog.cpp
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npc_eli.cpp
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npc_enemyfinder.cpp
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npc_fastzombie.cpp
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npc_fisherman.cpp
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npc_gman.cpp
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npc_headcrab.cpp
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npc_headcrab.h
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npc_houndeye.cpp
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npc_houndeye.h
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npc_hydra.cpp
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npc_hydra.h
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npc_ichthyosaur.cpp
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npc_kleiner.cpp
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npc_launcher.cpp
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npc_manhack.cpp
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npc_manhack.h
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npc_metropolice.cpp
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npc_metropolice.h
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npc_missiledefense.cpp
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npc_monk.cpp
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npc_mossman.cpp
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npc_playercompanion.cpp
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npc_playercompanion.h
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npc_rollermine.cpp
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npc_rollermine.h
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npc_scanner.cpp
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npc_scanner.h
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npc_spotlight.cpp
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npc_stalker.cpp
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npc_stalker.h
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npc_strider.cpp
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npc_strider.h
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npc_turret.cpp
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npc_turret_ceiling.cpp
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npc_turret_floor.cpp
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npc_turret_floor.h
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npc_turret_ground.cpp
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npc_turret_ground.h
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npc_vortigaunt_episodic.cpp
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npc_vortigaunt_episodic.h
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npc_zombie.cpp
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npc_zombine.cpp
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point_apc_controller.cpp
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prop_combine_ball.cpp
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prop_combine_ball.h
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prop_thumper.cpp
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proto_sniper.cpp
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rotorwash.cpp
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rotorwash.h
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script_intro.cpp
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script_intro.h
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te_gaussexplosion.cpp
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trigger_super_armor.cpp
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vehicle_airboat.cpp
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vehicle_apc.cpp
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vehicle_apc.h
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vehicle_cannon.cpp
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vehicle_crane.cpp
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vehicle_crane.h
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vehicle_jeep.cpp
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vehicle_jeep.h
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vehicle_jetski.cpp
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vehicle_prisoner_pod.cpp
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vehicle_viewcontroller.cpp
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weapon_357.cpp
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weapon_alyxgun.cpp
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weapon_alyxgun.h
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weapon_annabelle.cpp
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weapon_ar1.cpp
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weapon_ar2.cpp
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weapon_ar2.h
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weapon_brickbat.cpp
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weapon_brickbat.h
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weapon_bugbait.cpp
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weapon_cguard.cpp
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weapon_citizenpackage.cpp
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weapon_citizenpackage.h
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weapon_crossbow.cpp
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weapon_crowbar.cpp
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weapon_crowbar.h
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weapon_extinguisher.cpp
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weapon_flaregun.cpp
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weapon_flaregun.h
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weapon_frag.cpp
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weapon_gauss.h
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weapon_immolator.cpp
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weapon_irifle.cpp
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weapon_manhack.cpp
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weapon_molotov.cpp
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weapon_molotov.h
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weapon_physcannon.cpp
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weapon_physcannon.h
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weapon_pistol.cpp
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weapon_rpg.cpp
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weapon_rpg.h
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weapon_shotgun.cpp
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weapon_slam.cpp
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weapon_slam.h
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weapon_smg1.cpp
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weapon_smg2.cpp
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weapon_sniperrifle.cpp
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weapon_stunstick.cpp
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weapon_stunstick.h
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weapon_thumper.cpp
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weapon_tripwire.cpp
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weapon_tripwire.h
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