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108 lines
3.1 KiB
108 lines
3.1 KiB
//=========== Copyright Valve Corporation, All rights reserved. ===============// |
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// |
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// Purpose: |
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//=============================================================================// |
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#ifndef UITOPLEVELWINDOWOPENVROVERLAY_H |
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#define UITOPLEVELWINDOWOPENVROVERLAY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <openvr.h> |
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namespace panorama |
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{ |
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class CTopLevelWindowOverlay; |
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class CTopLevelWindowOpenVROverlay : public CTopLevelWindow |
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{ |
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typedef CTopLevelWindow BaseClass; |
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public: |
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CTopLevelWindowOpenVROverlay( CUIEngine *pUIEngineParent ); |
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virtual ~CTopLevelWindowOpenVROverlay(); |
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// Initialize backing surface for window |
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virtual bool BInitializeSurface( int nWidth, int nHeight, vr::VROverlayHandle_t ulOverlayHandle ); |
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// Run any per window frame func logic |
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virtual void RunPlatformFrame(); |
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// Resize the window to specified dimensions |
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virtual void OnWindowResize( uint32 nWidth, uint32 nHeight ); |
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// Window position management |
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virtual void SetWindowPosition( float x, float y ); |
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virtual void GetWindowPosition( float &x, float &y ); |
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virtual void GetWindowBounds( float &left, float &top, float &right, float &bottom ); |
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virtual void GetClientDimensions( float &width, float &height ); |
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virtual void Activate( bool bForceful ); |
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virtual bool BHasFocus() { return m_bFocus; } |
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virtual bool BIsFullscreen() { return m_bFullScreen; } |
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virtual void* GetNativeWindowHandle() { return 0; } |
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virtual bool BAllowInput( InputMessage_t &msg ); |
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virtual bool BIsVisible() { return m_bVisible; } |
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virtual void SetVisible( bool bVisible ) { AssertMsg( false, "SetVisible not implemented on CTopLevelWindowOverlay" ); } |
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void SetInputEnabled( bool bEnabled ) { m_bInputEnabled = bEnabled; } |
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// Clear color for the window, normally black, transparent for overlay |
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virtual Color GetClearColor() { return Color( 0, 0, 0, 0 ); } |
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// Necessary for generating mouse enter & leave events on windows |
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bool IsMouseOver() { return m_bMouseOverWindow; } |
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void OnMouseEnter(); |
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void OnMouseLeave() { m_bMouseOverWindow = false; } |
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void SetMouseCursor( EMouseCursors eCursor ); |
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bool SetGameProcessInfo( AppId_t nAppId, bool bCanSharedSurfaces, int32 eTextureFormat ); |
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void ProcessInputEvents(); |
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bool BVisiblityChanged() const { return m_bVisibleThisFrame != m_bVisibleLastFrame; } |
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void PushOverlayRenderCmdStream( CSharedMemStream *pRenderStream, unsigned long dwPID, float flOpacity, EOverlayWindowAlignment alignment ); |
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void SetGameWindowSize( uint32 nWidth, uint32 nHeight ); |
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void SetFixedSurfaceSize( uint32 unSurfaceWidth, uint32 unSurfaceHeight ); |
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void OnMouseMove( float x, float y ); |
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void SetFocus( bool bFocus ); |
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#ifdef DBGFLAG_VALIDATE |
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virtual void Validate( CValidator &validator, const tchar *pchName ); |
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#endif |
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protected: |
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virtual void Shutdown(); |
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private: |
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IUI3DSurface *m_p3DSurface; |
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bool m_bMouseOverWindow; |
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bool m_bInputEnabled; |
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bool m_bFocus; |
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bool m_bCanShareSurfaces; |
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bool m_bVisibleThisFrame; |
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bool m_bVisibleLastFrame; |
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uint32 m_unGameWidth; |
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uint32 m_unGameHeight; |
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bool m_bFullScreen; |
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bool m_bVisible; |
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vr::VROverlayHandle_t m_ulOverlayHandle; |
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}; |
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} // namespace panorama |
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#endif // UITOPLEVELWINDOWOPENVROVERLAY_H
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