Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined(_STATIC_LINKED) || defined(_SHARED_LIB)
#include "crtmemdebug.h"
#ifdef USECRTMEMDEBUG
#include <crtdbg.h>
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void CheckHeap( void )
{
#ifdef USECRTMEMDEBUG
_CrtCheckMemory();
#endif
}
// undone: this needs to be somehow made to construct before everything else.
// see http://msdn.microsoft.com/library/periodic/period97/dembugs.htm for info
void InitCRTMemDebug( void )
{
#ifdef USECRTMEMDEBUG
_CrtSetDbgFlag(
// _CRTDBG_ALLOC_MEM_DF |
_CRTDBG_CHECK_ALWAYS_DF |
_CRTDBG_CHECK_CRT_DF |
_CRTDBG_DELAY_FREE_MEM_DF );
#endif
}
#endif // !_STATIC_LINKED || _SHARED_LIB