You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
52 lines
1.5 KiB
52 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: GC based lobby. Matchmaking assigns players to a lobby |
|
// |
|
//============================================================================= |
|
|
|
#ifndef LOBBY_H |
|
#define LOBBY_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "playergroup.h" |
|
|
|
namespace GCSDK |
|
{ |
|
class CSharedObject; |
|
|
|
class ILobby : public IPlayerGroup |
|
{ |
|
public: |
|
virtual ~ILobby() { } |
|
|
|
}; |
|
|
|
class CLobbyInvite : public GCSDK::CProtoBufSharedObject<CSOLobbyInvite, k_EProtoObjectLobbyInvite>, public GCSDK::IPlayerGroupInvite |
|
{ |
|
//This is disabled since people shouldn't create these objects directly and should instead instantiate game specific versions of them |
|
//DECLARE_CLASS_MEMPOOL( CLobbyInvite ); |
|
|
|
public: |
|
const static int k_nTypeID = k_EProtoObjectLobbyInvite; |
|
|
|
virtual const CSteamID GetSenderID() const { return Obj().sender_id(); } |
|
virtual PlayerGroupID_t GetGroupID() const { return Obj().group_id(); } |
|
virtual const char* GetSenderName() const { return Obj().sender_name().c_str(); } |
|
|
|
virtual GCSDK::CSharedObject* GetSharedObject() { return this; } |
|
|
|
#ifdef GC |
|
// NOTE: These do not dirty fields |
|
virtual void SetSenderID( const CSteamID &steamID ) { Obj().set_sender_id( steamID.ConvertToUint64() ); } |
|
virtual void SetGroupID( PlayerGroupID_t nGroupID ) { Obj().set_group_id( nGroupID ); } |
|
virtual void SetSenderName( const char *szName ) { Obj().set_sender_name( szName ); } |
|
|
|
virtual void YldInitFromPlayerGroup( IPlayerGroup *pPlayerGroup ); |
|
#endif |
|
}; |
|
|
|
} |
|
|
|
#endif
|
|
|