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53 lines
1.2 KiB
53 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef DOD_PLAYERSTATS_H |
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#define DOD_PLAYERSTATS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "steam/steam_api.h" |
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#include "GameEventListener.h" |
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#include "dod_shareddefs.h" |
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#include "weapon_dodbase.h" |
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typedef struct |
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{ |
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dod_stat_accumulator_t stats; |
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int iWeaponID; |
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} weapon_stat_t; |
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class CDODPlayerStats : public CAutoGameSystem, public CGameEventListener |
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{ |
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public: |
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CDODPlayerStats(); |
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virtual void PostInit(); |
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virtual void LevelShutdownPreEntity(); |
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void UploadStats(); |
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void UpdateStats( int iPlayerClass, int iTeam, dod_stat_accumulator_t *playerStats, CUtlVector<weapon_stat_t> *vecWeaponStats ); |
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void MsgFunc_DODPlayerStatsUpdate( bf_read &msg ); |
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private: |
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void FireGameEvent( IGameEvent *event ); |
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void SetNextForceUploadTime(); |
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float m_flTimeNextForceUpload; |
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// 6 x dod_stat_accumulator_t |
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dod_stat_accumulator_t m_PlayerStats[2][NUM_DOD_PLAYERCLASSES]; |
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// num_weapons x dod_stat_accumulator_t |
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dod_stat_accumulator_t m_WeaponStats[WEAPON_MAX]; |
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}; |
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extern CDODPlayerStats g_DODPlayerStats; |
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#endif //DOD_PLAYERSTATS_H
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