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97 lines
2.0 KiB
97 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_csbasegun.h" |
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#if defined( CLIENT_DLL ) |
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#define CWeaponP90 C_WeaponP90 |
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#include "c_cs_player.h" |
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#else |
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#include "cs_player.h" |
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#endif |
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class CWeaponP90 : public CWeaponCSBaseGun |
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{ |
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public: |
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DECLARE_CLASS( CWeaponP90, CWeaponCSBaseGun ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeaponP90(); |
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virtual void PrimaryAttack(); |
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virtual float GetInaccuracy() const; |
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virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_P90; } |
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private: |
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CWeaponP90( const CWeaponP90 & ); |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponP90, DT_WeaponP90 ) |
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BEGIN_NETWORK_TABLE( CWeaponP90, DT_WeaponP90 ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponP90 ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_p90, CWeaponP90 ); |
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PRECACHE_WEAPON_REGISTER( weapon_p90 ); |
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CWeaponP90::CWeaponP90() |
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{ |
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} |
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float CWeaponP90::GetInaccuracy() const |
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{ |
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if ( weapon_accuracy_model.GetInt() == 1 ) |
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{ |
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CCSPlayer *pPlayer = GetPlayerOwner(); |
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if ( !pPlayer ) |
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return 0.0f; |
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if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) |
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return 0.3f * m_flAccuracy; |
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else if (pPlayer->GetAbsVelocity().Length2D() > 170) |
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return 0.115f * m_flAccuracy; |
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else |
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return 0.045f * m_flAccuracy; |
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} |
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else |
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return BaseClass::GetInaccuracy(); |
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} |
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void CWeaponP90::PrimaryAttack() |
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{ |
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CCSPlayer *pPlayer = GetPlayerOwner(); |
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if ( !pPlayer ) |
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return; |
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if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) ) |
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return; |
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// Kick the gun based on the state of the player. |
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if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) |
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pPlayer->KickBack (0.9, 0.45, 0.35, 0.04, 5.25, 3.5, 4); |
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else if (pPlayer->GetAbsVelocity().Length2D() > 5) |
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pPlayer->KickBack (0.45, 0.3, 0.2, 0.0275, 4, 2.25, 7); |
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else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) ) |
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pPlayer->KickBack (0.275, 0.2, 0.125, 0.02, 3, 1, 9); |
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else |
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pPlayer->KickBack (0.3, 0.225, 0.125, 0.02, 3.25, 1.25, 8); |
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}
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