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114 lines
2.4 KiB
114 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_csbasegun.h" |
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#if defined( CLIENT_DLL ) |
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#define CWeaponGalil C_WeaponGalil |
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#include "c_cs_player.h" |
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#else |
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#include "cs_player.h" |
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#endif |
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class CWeaponGalil : public CWeaponCSBaseGun |
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{ |
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public: |
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DECLARE_CLASS( CWeaponGalil, CWeaponCSBaseGun ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeaponGalil(); |
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virtual void PrimaryAttack(); |
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virtual float GetInaccuracy() const; |
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virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_GALIL; } |
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private: |
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CWeaponGalil( const CWeaponGalil & ); |
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void GalilFire( float flSpread ); |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGalil, DT_WeaponGalil ) |
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BEGIN_NETWORK_TABLE( CWeaponGalil, DT_WeaponGalil ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponGalil ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_galil, CWeaponGalil ); |
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PRECACHE_WEAPON_REGISTER( weapon_galil ); |
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CWeaponGalil::CWeaponGalil() |
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{ |
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} |
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float CWeaponGalil::GetInaccuracy() const |
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{ |
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if ( weapon_accuracy_model.GetInt() == 1 ) |
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{ |
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CCSPlayer *pPlayer = GetPlayerOwner(); |
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if ( !pPlayer ) |
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return 0.0f; |
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if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) |
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return 0.04f + 0.3f * m_flAccuracy; |
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else if (pPlayer->GetAbsVelocity().Length2D() > 140) |
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return 0.04f + 0.07f * m_flAccuracy; |
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else |
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return 0.0375f * m_flAccuracy; |
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} |
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else |
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return BaseClass::GetInaccuracy(); |
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} |
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void CWeaponGalil::PrimaryAttack() |
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{ |
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CCSPlayer *pPlayer = GetPlayerOwner(); |
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if ( !pPlayer ) |
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return; |
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// don't fire underwater |
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if (pPlayer->GetWaterLevel() == 3) |
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{ |
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PlayEmptySound( ); |
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m_flNextPrimaryAttack = gpGlobals->curtime + 0.15; |
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return; |
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} |
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if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) ) |
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return; |
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// CSBaseGunFire can kill us, forcing us to drop our weapon, if we shoot something that explodes |
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pPlayer = GetPlayerOwner(); |
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if ( !pPlayer ) |
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return; |
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if (pPlayer->GetAbsVelocity().Length2D() > 5) |
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pPlayer->KickBack (1.0, 0.45, 0.28, 0.045, 3.75, 3, 7); |
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else if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) |
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pPlayer->KickBack (1.2, 0.5, 0.23, 0.15, 5.5, 3.5, 6); |
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else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) ) |
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pPlayer->KickBack (0.6, 0.3, 0.2, 0.0125, 3.25, 2, 7); |
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else |
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pPlayer->KickBack (0.65, 0.35, 0.25, 0.015, 3.5, 2.25, 7); |
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} |
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