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60 lines
1.1 KiB
60 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_csbase.h" |
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#include "gamerules.h" |
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#include "npcevent.h" |
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#include "engine/IEngineSound.h" |
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#include "weapon_flashbang.h" |
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#ifdef CLIENT_DLL |
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#else |
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#include "cs_player.h" |
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#include "items.h" |
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#include "flashbang_projectile.h" |
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#endif |
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#define GRENADE_TIMER 3.0f //Seconds |
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IMPLEMENT_NETWORKCLASS_ALIASED( Flashbang, DT_Flashbang ) |
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BEGIN_NETWORK_TABLE(CFlashbang, DT_Flashbang) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CFlashbang ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_flashbang, CFlashbang ); |
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PRECACHE_WEAPON_REGISTER( weapon_flashbang ); |
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#ifndef CLIENT_DLL |
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BEGIN_DATADESC( CFlashbang ) |
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END_DATADESC() |
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void CFlashbang::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer ) |
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{ |
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CFlashbangProjectile::Create( |
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vecSrc, |
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vecAngles, |
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vecVel, |
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angImpulse, |
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pPlayer ); |
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} |
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#endif |
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