Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: LCD support
//
//=====================================================================================//
#if defined( WIN32 ) && !defined( _X360 )
#include <windows.h>
#endif
#include "cbase.h"
#ifdef POSIX
#define HICON int
const int DT_LEFT = 1;
const int DT_CENTER = 2;
const int DT_RIGHT = 3;
#endif
#include "hud_lcd.h"
#include "vgui_controls/Controls.h"
#include "vgui_controls/SectionedListPanel.h"
#include "vgui/ISurface.h"
#include "vgui/IScheme.h"
#include "vgui/IVGui.h"
#include "vgui/ILocalize.h"
#include "vgui/IPanel.h"
#include "c_team.h"
#include "c_playerresource.h"
#include "filesystem.h"
#include "g15/ig15.h"
#include "tier0/icommandline.h"
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define G15_RESOURCE_FILE "resource/g15.res"
#define G15_MODULE_NAME "bin/g15.dll"
#define SMALL_ITEM_HEIGHT 10
#define G15_DEFAULT_MAX_CHAT_HISTORY 4
CLCD gLCD;
IHudLCD *hudlcd = &gLCD;
CON_COMMAND( g15_reload, "Reloads the Logitech G-15 Keyboard configs." )
{
if ( !CommandLine()->FindParm( "-g15" ) )
{
Msg( "Must run with -g15 to enable support for the LCD Keyboard\n" );
return;
}
gLCD.Reload();
}
CON_COMMAND( g15_dumpplayer, "Spew player data." )
{
if ( !CommandLine()->FindParm( "-g15" ) )
{
Msg( "Must run with -g15 to enable support for the LCD Keyboard\n" );
return;
}
gLCD.DumpPlayer();
}
static ConVar g15_update_msec( "g15_update_msec", "250", FCVAR_ARCHIVE, "Logitech G-15 Keyboard update interval." );
void CLCDItem::Wipe( IG15 *lcd )
{
for ( int i = 0; i < m_Children.Count(); ++i )
{
if ( m_Children[ i ]->m_Handle )
{
lcd->RemoveAndDestroyObject( m_Children[ i ]->m_Handle );
}
m_Children[ i ]->Wipe( lcd );
delete m_Children[ i ];
}
m_Children.Purge();
}
void CLCDItemAggregate::Create( IG15 *lcd )
{
// Nothing
}
void CLCDItemAggregate::Wipe( IG15 *lcd )
{
BaseClass::Wipe( lcd );
for ( int i = 0; i < m_Definition.Count(); ++i )
{
m_Definition[ i ]->Wipe( lcd );
delete m_Definition[ i ];
}
m_Definition.Purge();
}
void CLCDItemAggregate::WipeChildrenOnly( IG15 *lcd )
{
BaseClass::Wipe( lcd );
}
void CLCDItemIcon::Create( IG15 *lcd )
{
#ifdef WIN32
m_Handle = lcd->AddIcon( (HICON)m_icon, w, h );
#else
m_Handle = lcd->AddIcon( (void *)m_icon, w, h );
#endif
lcd->SetOrigin( m_Handle, x, y );
lcd->SetVisible( m_Handle, false );
}
void CLCDItemText::Create( IG15 *lcd )
{
m_Handle = lcd->AddText( G15_STATIC_TEXT, (G15TextSize)m_iSize, m_iAlign, w );
lcd->SetOrigin( m_Handle, x, y );
lcd->SetText( m_Handle, m_OriginalText );
lcd->SetVisible( m_Handle, false );
}
///-----------------------------------------------------------------------------
/// Constructor
///-----------------------------------------------------------------------------
CLCD::CLCD( void )
: m_lcd( NULL ),
m_nCurrentPage( 0 ),
m_nSubPage( 0 ),
m_bHadPlayer( false ),
m_dwNextUpdateTime( 0u ),
m_nMaxChatHistory( G15_DEFAULT_MAX_CHAT_HISTORY ),
m_pG15Module( 0 ),
m_G15Factory( 0 )
{
m_Size[ 0 ] = m_Size[ 1 ] = 0;
}
///-----------------------------------------------------------------------------
/// Destructor
///-----------------------------------------------------------------------------
CLCD::~CLCD( void )
{
}
void CLCD::Reload()
{
Shutdown();
Msg( "Reloading G15 config\n" );
Init();
}
///------------------------------------------------------------------------------
/// Initializes the LCD device, and sets up the text handles
///------------------------------------------------------------------------------
void CLCD::Init( void )
{
if ( !CommandLine()->FindParm( "-g15" ) )
return;
if ( m_lcd )
return;
m_pG15Module = Sys_LoadModule( G15_MODULE_NAME );
if ( !m_pG15Module )
{
return;
}
m_G15Factory = Sys_GetFactory( m_pG15Module );
if ( !m_G15Factory )
{
Shutdown();
return;
}
m_lcd = reinterpret_cast< IG15 * >( m_G15Factory( G15_INTERFACE_VERSION, NULL ) );
if ( !m_lcd )
{
Shutdown();
return;
}
m_lcd->GetLCDSize( m_Size[ 0 ], m_Size[ 1 ] );
m_nCurrentPage = 0;
m_nSubPage = 0;
m_TextSizes.Insert( "small", G15_SMALL );
m_TextSizes.Insert( "medium", G15_MEDIUM );
m_TextSizes.Insert( "big", G15_BIG );
m_TextAlignments.Insert( "left", DT_LEFT );
m_TextAlignments.Insert( "center", DT_CENTER );
m_TextAlignments.Insert( "right", DT_RIGHT );
KeyValues *kv = new KeyValues( "G15" );
if ( kv->LoadFromFile( filesystem, G15_RESOURCE_FILE, "MOD" ) )
{
char const *title = kv->GetString( "game", "Source Engine" );
m_nMaxChatHistory = clamp( 1, kv->GetInt( "chatlines", m_nMaxChatHistory ), 64 );
Assert( title );
m_Title = title;
m_lcd->Init( m_Title.String() );
for ( KeyValues *sub = kv->GetFirstSubKey(); sub; sub = sub->GetNextKey() )
{
char const *keyName = sub->GetName();
if ( !Q_stricmp( keyName, "game" ) )
{
// Handled above!!!
}
else if ( !Q_stricmp( keyName, "icons" ) )
{
ParseIconMappings( sub );
}
else if ( !Q_stricmp( keyName, "replace" ) )
{
ParseReplacements( sub );
}
else if ( !Q_stricmp( keyName, "page" ) )
{
ParsePage( sub );
}
}
}
kv->deleteThis();
UpdateChat();
Msg( "Logitech LCD Keyboard initialized\n" );
}
///--------------------------------------------------------------------------
/// Destroys the local EZ LCD Object
///--------------------------------------------------------------------------
void CLCD::Shutdown( void )
{
for ( int i = 0; i < m_Pages.Count(); ++i )
{
CLCDPage *page = m_Pages[ i ];
page->Wipe( m_lcd );
delete page;
}
m_Pages.Purge();
if ( m_lcd )
{
m_lcd->Shutdown();
m_lcd = NULL;
}
m_TextSizes.Purge();
m_TextAlignments.Purge();
m_GlobalStats.Purge();
m_G15Factory = 0;
if ( m_pG15Module )
{
Sys_UnloadModule( m_pG15Module );
m_pG15Module = 0;
}
}
int CLCD::FindTitlePage()
{
for ( int i = 0; i < m_Pages.Count(); ++i )
{
if ( m_Pages[ i ]->m_bTitlePage )
return i;
}
return -1;
}
bool CLCD::IsPageValid( int currentPage, C_BasePlayer *player )
{
if ( m_Pages[ currentPage ]->m_bTitlePage && player )
return false;
if ( m_Pages[ currentPage ]->m_bRequiresPlayer && !player )
return false;
return true;
}
///---------------------------------------------------------------------
/// Update routine
///---------------------------------------------------------------------
void CLCD::Update( void )
{
if ( !m_lcd )
return ;
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
bool hasplayer = player ? true : false;
bool changed = hasplayer != m_bHadPlayer;
m_bHadPlayer = hasplayer;
int pageCount = m_Pages.Count();
int prevPage = m_nCurrentPage;
if ( pageCount > 0 )
{
bool force = false;
if ( changed && hasplayer )
{
force = true;
m_nCurrentPage = 0;
m_nSubPage = 0;
}
if ( !IsPageValid( m_nCurrentPage, player ) )
{
force = true;
}
if ( m_lcd->ButtonTriggered( G15_BUTTON_1 ) || force )
{
m_nSubPage = 0;
for ( int i = 0; i < pageCount; ++i )
{
m_nCurrentPage = ( m_nCurrentPage + 1 ) % pageCount;
if ( !IsPageValid( m_nCurrentPage, player ) )
continue;
break;
}
}
if ( m_lcd->ButtonTriggered( G15_BUTTON_2 ) )
{
int pc = m_Pages[ m_nCurrentPage ]->m_nSubPageCount;
m_nSubPage = ( m_nSubPage + 1 ) % pc;
}
}
else
{
m_nCurrentPage = -1;
m_nSubPage = 0;
}
bool pageChanged = prevPage != m_nCurrentPage;
unsigned int dwCurTime = (unsigned int)( 1000.0 * gpGlobals->realtime );
if ( m_lcd->IsConnected() )
{
if ( dwCurTime >= m_dwNextUpdateTime || pageChanged )
{
m_dwNextUpdateTime = dwCurTime + g15_update_msec.GetInt();
DisplayCurrentPage( dwCurTime );
}
}
m_lcd->UpdateLCD( dwCurTime );
}
///--------------------------------------------------------------------------
///
///--------------------------------------------------------------------------
bool CLCD::IsConnected( void ) const
{
return m_lcd ? m_lcd->IsConnected() : false;
}
void CLCD::ShowItems_R( CLCDPage *page, unsigned int dwCurTime, CUtlVector< CLCDItem * >& list, bool bShowItems )
{
int itemCount = list.Count();
for ( int j = 0; j < itemCount; ++j )
{
CLCDItem *item = list[ j ];
if ( !item->m_bActive )
continue;
if ( bShowItems )
{
switch ( item->m_Type )
{
default:
break;
case LCDITEM_TEXT:
{
CLCDItemText *txt = static_cast< CLCDItemText * >( item );
if ( txt )
{
// Need to build updated text
CUtlString updated;
CUtlString str = txt->m_OriginalText;
BuildUpdatedText( str.String(), updated );
DoGlobalReplacements( updated );
ReduceParentheses( updated );
m_lcd->SetText( item->m_Handle, updated.String() );
}
}
break;
case LCDITEM_ICON:
{
CLCDItemIcon *icon = static_cast< CLCDItemIcon * >( item );
if ( icon )
{
// Need to build updated text
CUtlString updated;
CUtlString str = icon->m_IconName;
BuildUpdatedText( str.String(), updated );
DoGlobalReplacements( updated );
ReduceParentheses( updated );
int idx = m_Icons.Find( updated.String() );
if ( idx != m_Icons.InvalidIndex() )
{
icon->m_icon = (void *)m_Icons[ idx ].m_handle;
}
// Recreate
if ( icon->m_Handle )
{
m_lcd->RemoveAndDestroyObject( icon->m_Handle );
icon->m_Handle = 0;
}
icon->Create( m_lcd );
}
}
break;
case LCDITEM_AGGREGATE:
{
CLCDItemAggregate *ag = static_cast< CLCDItemAggregate * >( item );
if ( ag->m_dwNextUpdateTime > dwCurTime )
break;
// FIXME: encode update interval in text file
ag->m_dwNextUpdateTime = dwCurTime + 1000;
// Blow away current data
ag->WipeChildrenOnly( m_lcd );
CUtlVector< int > validIndices;
char prefix[ 256 ];
char altprefix[ 256 ];
prefix[ 0 ] = 0;
altprefix[ 0 ] = 0;
int curx = ag->x;
int cury = ag->y;
switch ( ag->m_AggType )
{
default:
Assert( 0 );
break;
case AGGTYPE_PERPLAYER:
// Add all players into list
{
for ( int pl = 1; pl <= gpGlobals->maxClients; ++pl )
{
if ( g_PR && g_PR->IsConnected( pl ) )
{
validIndices.AddToTail( pl );
}
}
Q_strncpy( prefix, "(playerindex)", sizeof( prefix ) );
Q_strncpy( altprefix, "(playerindexplusone)", sizeof( altprefix ) );
}
break;
case AGGTYPE_PERTEAM:
{
C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
if ( local )
{
for ( int pl = 1; pl <= gpGlobals->maxClients; ++pl )
{
if ( g_PR && g_PR->IsConnected( pl ) && local->GetTeamNumber() == g_PR->GetTeam( pl ) )
{
validIndices.AddToTail( pl );
}
}
}
Q_strncpy( prefix, "(playerindex)", sizeof( prefix ) );
Q_strncpy( altprefix, "(playerindexplusone)", sizeof( altprefix ) );
}
break;
}
int subPage = 0;
int spItems = 0;
int ecount = validIndices.Count();
for ( int e = 0; e < ecount; ++e )
{
// Now fixup any strings
int index = validIndices[ e ];
char s1[ 512 ], s2[ 512 ];
Q_snprintf( s1, sizeof( s1 ), "%d", index );
Q_snprintf( s2, sizeof( s2 ), "%d", index + 1 );
// Now replace "playerindex" with the index as needed
for( int r = 0; r < ag->m_Definition.Count(); ++r )
{
CLCDItem *newItem = NULL;
CLCDItem *item = ag->m_Definition[ r ];
switch ( item->m_Type )
{
default:
break;
case LCDITEM_TEXT:
{
CLCDItemText *text = static_cast< CLCDItemText * >( item );
CUtlString s;
s = text->m_OriginalText;
Replace( s, prefix, s1 );
Replace( s, altprefix, s2 );
char itemNumber[ 32 ];
Q_snprintf( itemNumber, sizeof( itemNumber ), "%d", e +1 );
Replace( s, "(itemnumber)", itemNumber );
DoGlobalReplacements( s );
// ReduceParentheses( s );
// text->m_OriginalText = s;
CLCDItemText *copy = static_cast< CLCDItemText * >( page->Alloc( item->m_Type ) );
*copy = *text;
copy->m_bActive = true;
copy->m_OriginalText = s;
copy->Create( m_lcd );
m_lcd->SetOrigin( copy->m_Handle, curx + copy->x, cury + copy->y );
newItem = copy;
}
break;
case LCDITEM_ICON:
{
CLCDItemIcon *icon = static_cast< CLCDItemIcon * >( item );
CLCDItemIcon *copy = static_cast< CLCDItemIcon * >( page->Alloc( item->m_Type ) );
*copy = *icon;
copy->m_bActive = true;
copy->Create( m_lcd );
m_lcd->SetOrigin( copy->m_Handle, curx + copy->x, cury + copy->y );
newItem = copy;
}
break;
}
if ( newItem )
{
++spItems;
newItem->m_nSubPage = subPage;
ag->m_Children.AddToTail( newItem );
}
}
cury += ag->m_yincrement;
if ( cury + SMALL_ITEM_HEIGHT > m_Size[ 1 ] )
{
spItems = 0;
++subPage;
cury = ag->y;
}
}
if ( spItems > 0 )
{
page->m_nSubPageCount = subPage + 1;
}
else
{
// We thought we needed a new page, but didn't actually use it
page->m_nSubPageCount = subPage;
}
}
}
}
m_lcd->SetVisible( item->m_Handle, bShowItems && ( ( item->m_nSubPage == -1 ) || item->m_nSubPage == m_nSubPage ) );
ShowItems_R( page, dwCurTime, item->m_Children, bShowItems );
}
}
void CLCD::DisplayCurrentPage( unsigned int dwCurTime )
{
int pageCount = m_Pages.Count();
for ( int i = 0; i < pageCount; ++i )
{
bool bShowItems = ( i == m_nCurrentPage ) ? true : false;
CLCDPage* page = m_Pages[ i ];
ShowItems_R( page, dwCurTime, page->m_Children, bShowItems );
}
}
CLCDItemIcon *CLCD::ParseItemIcon( CLCDPage *page, bool bCreateHandles, KeyValues *sub )
{
CLCDItemIcon *item = static_cast< CLCDItemIcon * >( page->Alloc( LCDITEM_ICON ) );
item->m_IconName = sub->GetString( "name", "" );
item->m_nSubPage = sub->GetInt( "header", 0 ) ? -1 : page->m_nSubPageCount - 1;
item->w = sub->GetInt( "w", 24 );
item->h = sub->GetInt( "h", 24 );
item->x = sub->GetInt( "x", 0 );
item->y = sub->GetInt( "y", 0 );
int idx = m_Icons.Find( item->m_IconName.String() );
item->m_icon = 0;
if ( idx != m_Icons.InvalidIndex() )
{
item->m_icon = (void *)m_Icons[ idx ].m_handle;
}
if ( bCreateHandles )
{
item->Create( m_lcd );
}
return item;
}
CLCDItemText *CLCD::ParseItemText( CLCDPage *page, bool bCreateHandles, KeyValues *sub )
{
CLCDItemText *item = static_cast< CLCDItemText * >( page->Alloc( LCDITEM_TEXT ) );
const char *initialText = sub->GetString( "text", "" );
item->m_bHasWildcard = Q_strstr( initialText, "%" ) ? true : false;
item->m_nSubPage = sub->GetInt( "header", 0 ) ? -1 : page->m_nSubPageCount - 1;
item->w = sub->GetInt( "w", 150 );
item->x = sub->GetInt( "x", 0 );
item->y = sub->GetInt( "y", 0 );
const char *sizeStr = sub->GetString( "size", "small" );
item->m_iSize = G15_SMALL;
int iFound = m_TextSizes.Find( sizeStr );
if ( iFound != m_TextSizes.InvalidIndex() )
{
item->m_iSize = m_TextSizes[ iFound ];
}
const char *alignStr = sub->GetString( "align", "left" );
item->m_iAlign = DT_LEFT;
iFound = m_TextAlignments.Find( alignStr );
if ( iFound != m_TextAlignments.InvalidIndex() )
{
item->m_iAlign = m_TextAlignments[ iFound ];
}
item->m_OriginalText = initialText;
if ( bCreateHandles )
{
item->Create( m_lcd );
}
return item;
}
void CLCD::ParseItems_R( CLCDPage *page, bool bCreateHandles, KeyValues *kv, CUtlVector< CLCDItem * >& list )
{
for ( KeyValues *sub = kv->GetFirstSubKey(); sub; sub = sub->GetNextKey() )
{
char const *keyName = sub->GetName();
if ( !Q_stricmp( keyName, "iterate_players" ) ||
!Q_stricmp( keyName, "iterate_team" ) )
{
int aggType = AGGTYPE_UNKNOWN;
if ( !Q_stricmp( keyName, "iterate_players" ) )
{
aggType = AGGTYPE_PERPLAYER;
}
else if ( !Q_stricmp( keyName, "iterate_team" ) )
{
aggType = AGGTYPE_PERTEAM;
}
// Now we parse the items out as we generally would
CLCDItemAggregate *item = static_cast< CLCDItemAggregate * >( page->Alloc( LCDITEM_AGGREGATE ) );
item->m_AggType = aggType;
item->x = sub->GetInt( "x", 0 );
item->y = sub->GetInt( "y", 0 );
item->m_yincrement = sub->GetInt( "y_increment", 10 );
// Parse the definition
ParseItems_R( page, false, sub, item->m_Definition );
// Add the definition items as "inactive" items to the scene (so they get destroyed)
for ( int i = 0; i < item->m_Definition.Count(); ++i )
{
CLCDItem *pItem = item->m_Definition[ i ];
pItem->m_bActive = false;
}
list.AddToTail( item );
}
else if ( !Q_stricmp( keyName, "static_icon" ) )
{
CLCDItemIcon *item = ParseItemIcon( page, true, sub );
Assert( item );
list.AddToTail(item );
}
else if ( !Q_stricmp( keyName, "static_text" ) )
{
CLCDItemText *item = ParseItemText( page, true, sub );
Assert( item );
list.AddToTail( item );
}
else if ( !Q_stricmp( keyName, "newsubpage" ) )
{
// Add to new subpage
++page->m_nSubPageCount;
}
else
{
// Skip unknown stuff
continue;
}
}
}
void CLCD::ParsePage( KeyValues *kv )
{
CLCDPage *newPage = new CLCDPage();
m_Pages.AddToTail( newPage );
newPage->m_bTitlePage = kv->GetInt( "titlepage", 0 ) ? true : false;
newPage->m_bRequiresPlayer = kv->GetInt( "requiresplayer", 0 ) ? true : false;
ParseItems_R( newPage, true, kv, newPage->m_Children );
}
void CLCD::ParseIconMappings( KeyValues *kv )
{
for ( KeyValues *icon = kv->GetFirstSubKey(); icon; icon = icon->GetNextKey() )
{
IconInfo_t info;
HICON hIcon = 0;
char const *name = icon->GetName();
char fullpath[ 512 ];
filesystem->RelativePathToFullPath( icon->GetString(), "GAME", fullpath, sizeof( fullpath ) );
#ifdef WIN32
hIcon = (HICON)::LoadImageA( NULL, fullpath, IMAGE_ICON, 32, 32, LR_LOADFROMFILE );
#else
hIcon = 0;
#endif
info.m_handle = (void *)hIcon;
m_Icons.Insert( name, info );
}
}
//-----------------------------------------------------------------------------
// Purpose: Simply dumps all data fields in object
//-----------------------------------------------------------------------------
class CDescribeData
{
public:
CDescribeData( void const *src );
void DescribeShort( const short *invalue, int count );
void DescribeInt( const int *invalue, int count );
void DescribeBool( const bool *invalue, int count );
void DescribeFloat( const float *invalue, int count );
void DescribeSimpleString( const char *indata, int length );
void DescribeString( const string_t *instring, int count );
void DescribeVector( const Vector *inValue, int count );
void DescribeColor( const Color *invalue, int count );
void DumpDescription( datamap_t *pMap );
void GetValueForField( char const *fieldName, char *buf, size_t bufsize );
private:
void DescribeFields_R( int chain_count, datamap_t *pMap, typedescription_t *pFields, int fieldCount );
bool BuildFieldPath( CUtlString& path );
void const *m_pSrc;
int m_nSrcOffsetIndex;
void Describe( const char *fmt, ... );
typedescription_t *m_pCurrentField;
char const *m_pCurrentClassName;
datamap_t *m_pCurrentMap;
CUtlVector< CUtlString > m_FieldPath;
};
CDescribeData::CDescribeData( void const *src )
{
m_pSrc = src;
m_nSrcOffsetIndex = TD_OFFSET_NORMAL;
m_pCurrentField = NULL;
m_pCurrentMap = NULL;
m_pCurrentClassName = NULL;
}
typedescription_t *FindFieldByName( datamap_t *pMap, char const *fn )
{
while ( pMap )
{
for ( int i = 0; i < pMap->dataNumFields; i++ )
{
typedescription_t *current = &pMap->dataDesc[ i ];
if ( !current->fieldName )
continue;
if ( !Q_stricmp( current->fieldName, fn ) )
return current;
}
pMap = pMap->baseMap;
}
return NULL;
}
typedescription_t *FindField( datamap_t *pMap, char const *relativePath )
{
if ( !Q_strstr( relativePath, "." ) )
{
// Simple case, just look up field name
return FindFieldByName( pMap, relativePath );
}
// Complex case
Assert( 0 );
return NULL;
}
bool CDescribeData::BuildFieldPath( CUtlString& path )
{
int c = m_FieldPath.Count();
if ( c == 0 )
return false;
for ( int i = 0; i < c; ++i )
{
CUtlString& s = m_FieldPath[ i ];
if ( i != 0 )
{
path += ".";
}
path += s;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fmt -
// ... -
//-----------------------------------------------------------------------------
void CDescribeData::Describe( const char *fmt, ... )
{
Assert( m_pCurrentMap );
Assert( m_pCurrentClassName );
const char *fieldname = "empty";
if ( m_pCurrentField )
{
fieldname = m_pCurrentField->fieldName ? m_pCurrentField->fieldName : "NULL";
}
va_list argptr;
char data[ 4096 ];
int len;
va_start(argptr, fmt);
len = Q_vsnprintf(data, sizeof( data ), fmt, argptr);
va_end(argptr);
CUtlString fp;
if ( BuildFieldPath( fp ) )
{
Msg( "%s.%s%s",
fp.String(),
fieldname,
data );
}
else
{
Msg( "%s%s",
fieldname,
data );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : size -
// *outdata -
// *indata -
//-----------------------------------------------------------------------------
void CDescribeData::DescribeSimpleString( char const *invalue, int count )
{
Describe( "%s\n", invalue ? invalue : "" );
}
void CDescribeData::DescribeShort( const short *invalue, int count )
{
for ( int i = 0; i < count; ++i )
{
if ( count == 1 )
{
Describe( " short (%i)\n", (int)(invalue[i]) );
}
else
{
Describe( "[%i] short (%i)\n", i, (int)(invalue[i]) );
}
}
}
void CDescribeData::DescribeInt( const int *invalue, int count )
{
for ( int i = 0; i < count; ++i )
{
if ( count == 1 )
{
Describe( " integer (%i)\n", invalue[i] );
}
else
{
Describe( "[%i] integer (%i)\n", i, invalue[i] );
}
}
}
void CDescribeData::DescribeBool( const bool *invalue, int count )
{
for ( int i = 0; i < count; ++i )
{
if ( count == 1 )
{
Describe( " bool (%s)\n", (invalue[i]) ? "true" : "false" );
}
else
{
Describe( "[%i] bool (%s)\n", i, (invalue[i]) ? "true" : "false" );
}
}
}
void CDescribeData::DescribeFloat( const float *invalue, int count )
{
for ( int i = 0; i < count; ++i )
{
if ( count == 1 )
{
Describe( " float (%f)\n", invalue[ i ] );
}
else
{
Describe( "[%i] float (%f)\n", i, invalue[ i ] );
}
}
}
void CDescribeData::DescribeString( const string_t *instring, int count )
{
for ( int i = 0; i < count; ++i )
{
if ( count == 1 )
{
Describe( " string (%s)\n", instring[ i ] ? instring[ i ] : "" );
}
else
{
Describe( "[%i] string (%s)\n", i, instring[ i ] ? instring[ i ] : "" );
}
}
}
void CDescribeData::DescribeColor( const Color *invalue, int count )
{
for ( int i = 0; i < count; ++i )
{
if ( count == 1 )
{
Describe( " color (%i %i %i %i)\n", invalue[ i ].r(), invalue[ i ].g(), invalue[ i ].b(), invalue[ i ].a() );
}
else
{
Describe( "[%i] color (%i %i %i %i)\n", i, invalue[ i ].r(), invalue[ i ].g(), invalue[ i ].b(), invalue[ i ].a() );
}
}
}
void CDescribeData::DescribeVector( const Vector *inValue, int count )
{
for ( int i = 0; i < count; ++i )
{
if ( count == 1 )
{
Describe( " vector (%f %f %f)\n",
inValue[i].x, inValue[i].y, inValue[i].z );
}
else
{
Describe( "[%i] vector (%f %f %f)\n",
i,
inValue[i].x, inValue[i].y, inValue[i].z );
}
}
}
void CDescribeData::DescribeFields_R( int chain_count, datamap_t *pRootMap, typedescription_t *pFields, int fieldCount )
{
int i;
int flags;
int fieldOffsetSrc;
int fieldSize;
m_pCurrentMap = pRootMap;
if ( !m_pCurrentClassName )
{
m_pCurrentClassName = pRootMap->dataClassName;
}
for ( i = 0; i < fieldCount; i++ )
{
m_pCurrentField = &pFields[ i ];
flags = m_pCurrentField->flags;
// Skip this field
if ( flags & FTYPEDESC_VIEW_NEVER )
continue;
// Mark any subchains first
if ( m_pCurrentField->override_field != NULL )
{
m_pCurrentField->override_field->override_count = chain_count;
}
// Skip this field?
if ( m_pCurrentField->override_count == chain_count )
{
continue;
}
void const *pInputData;
fieldOffsetSrc = m_pCurrentField->fieldOffset[ m_nSrcOffsetIndex ];
fieldSize = m_pCurrentField->fieldSize;
pInputData = (void const *)((char *)m_pSrc + fieldOffsetSrc );
switch( m_pCurrentField->fieldType )
{
default:
break;
case FIELD_EMBEDDED:
{
typedescription_t *save = m_pCurrentField;
void const *saveSrc = m_pSrc;
const char *saveName = m_pCurrentClassName;
m_pCurrentClassName = m_pCurrentField->td->dataClassName;
CUtlString str;
str = m_pCurrentField->fieldName;
m_FieldPath.AddToTail( str );
m_pSrc = pInputData;
if ( ( flags & FTYPEDESC_PTR ) && (m_nSrcOffsetIndex == PC_DATA_NORMAL) )
{
m_pSrc = *((void**)m_pSrc);
}
DescribeFields_R( chain_count, pRootMap, m_pCurrentField->td->dataDesc, m_pCurrentField->td->dataNumFields );
m_FieldPath.Remove( m_FieldPath.Count() - 1 );
m_pCurrentClassName = saveName;
m_pCurrentField = save;
m_pSrc = saveSrc;
}
break;
case FIELD_FLOAT:
DescribeFloat( (float const *)pInputData, fieldSize );
break;
case FIELD_STRING:
DescribeString( (const string_t*)pInputData, fieldSize );
break;
case FIELD_VECTOR:
DescribeVector( (const Vector *)pInputData, fieldSize );
break;
case FIELD_COLOR32:
DescribeColor( (const Color *)pInputData, fieldSize );
break;
case FIELD_BOOLEAN:
DescribeBool( (bool const *)pInputData, fieldSize );
break;
case FIELD_INTEGER:
DescribeInt( (int const *)pInputData, fieldSize );
break;
case FIELD_SHORT:
DescribeShort( (short const *)pInputData, fieldSize );
break;
case FIELD_CHARACTER:
DescribeSimpleString( (const char *)pInputData, fieldSize );
break;
}
}
m_pCurrentClassName = NULL;
}
static int g_nChainCount = 1;
extern void ValidateChains_R( datamap_t *dmap );
void CDescribeData::DumpDescription( datamap_t *pMap )
{
++g_nChainCount;
if ( !pMap->chains_validated )
{
ValidateChains_R( pMap );
}
while ( pMap )
{
DescribeFields_R( g_nChainCount, pMap, pMap->dataDesc, pMap->dataNumFields );
pMap = pMap->baseMap;
}
}
void CLCD::DumpPlayer()
{
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
if ( !player )
return;
Msg( "(localplayer)\n\n" );
CDescribeData helper( player );
helper.DumpDescription( player->GetPredDescMap() );
Msg( "(localteam)\n\n" );
C_Team *team = player->GetTeam();
if ( team )
{
CDescribeData helper( team );
helper.DumpDescription( team->GetPredDescMap() );
}
Msg( "(playerresource)\n\n" );
if ( g_PR )
{
CDescribeData helper( g_PR );
helper.DumpDescription( g_PR->GetPredDescMap() );
}
Msg( "(localplayerweapon)\n\n" );
// Get the player's weapons, too
C_BaseCombatWeapon *active = player->GetActiveWeapon();
if ( active )
{
CDescribeData helper( active );
helper.DumpDescription( active->GetPredDescMap() );
}
Msg( "Other replacements:\n\n" );
// Global replacements
for( int i = m_GlobalStats.First() ; i != m_GlobalStats.InvalidIndex(); i = m_GlobalStats.Next( i ) )
{
CUtlString& r = m_GlobalStats[ i ];
char const *pReplace = r.String();
char ansi[ 512 ];
ansi[ 0 ] = 0;
if ( pReplace[ 0 ] == '#' )
{
const wchar_t *pWString = g_pVGuiLocalize->Find( pReplace );
if ( pWString )
{
g_pVGuiLocalize->ConvertUnicodeToANSI( pWString, ansi, sizeof( ansi ) );
pReplace = ansi;
}
}
Msg( "'%s' = '%s'\n", m_GlobalStats.GetElementName( i ), pReplace );
}
}
bool CLCD::ExtractArrayIndex( char *str, size_t bufsize, int *index )
{
Assert( index );
*index = 0;
char s[ 2048 ];
Q_strncpy( s, str, sizeof( s ) );
char *pos = Q_strstr( s, "[" );
if ( !pos )
return false;
char *pos2 = Q_strstr( s, "]" );
if ( !pos2 )
return false;
char num[ 32 ];
Q_strncpy( num, pos + 1, pos2 - pos );
*index = Q_atoi( num );
int left = pos - s + 1;
char o[ 2048 ];
Q_strncpy( o, s, left );
Q_strncat( o, pos2 + 1, sizeof( o ), COPY_ALL_CHARACTERS );
Q_strncpy( str, o, bufsize );
return true;
}
void CLCD::LookupToken( char const *in, CUtlString& value )
{
value = "";
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
if ( !player )
{
return;
}
C_BaseEntity *ref = NULL;
char outbuf[ 1024 ];
char *o = outbuf;
char const *i = in;
while ( *i )
{
if ( *i == '(' )
{
char token[ 512 ];
char *to = token;
// swallow everything until matching '%' character
++i;
while ( *i && *i != ')' )
{
*to++ = *i++;
}
if ( *i )
++i;
*to = 0;
if ( !Q_stricmp( token, "localplayer" ) )
{
ref = player;
}
else if ( !Q_stricmp( token, "localteam" ) )
{
ref = player->GetTeam();
}
else if ( !Q_stricmp( token, "localplayerweapon" ) )
{
ref = player->GetActiveWeapon();
}
else if ( !Q_stricmp( token, "playerresource" ) )
{
ref = g_PR;
}
}
else
{
*o++ = *i++;
}
}
*o = '\0';
// Fixme, also need to get array reference removed from end and do the . field searching stuff
// Outbuf now has the actual field
if ( !ref )
{
return;
}
int iIndex = 0;
ExtractArrayIndex( outbuf, sizeof( outbuf ), &iIndex );
typedescription_t *td = FindField( ref->GetPredDescMap(), outbuf );
if ( !td )
{
return;
}
// Not allowed to see this one
if ( td->flags & FTYPEDESC_VIEW_NEVER )
{
return;
}
int fieldOffsetSrc = td->fieldOffset[ TD_OFFSET_NORMAL ];
// int fieldSize = td->fieldSize;
void const *pInputData = (void const *)((char *)ref + fieldOffsetSrc );
char sz[ 256 ];
sz[ 0 ] = 0;
// Found it, now get the value
switch ( td->fieldType )
{
case FIELD_FLOAT:
Q_snprintf( sz, sizeof( sz ), "%.2f", *((float *)pInputData + iIndex ) );
break;
case FIELD_STRING:
{
string_t *pString = (string_t *)((string_t *)pInputData + iIndex );
Q_snprintf( sz, sizeof( sz ), "%s", pString ? STRING( *pString ) : "" );
}
break;
case FIELD_VECTOR:
{
Vector v = *((Vector *)pInputData + iIndex );
Q_snprintf( sz, sizeof( sz ), "%.2f %.2f %.2f", v.x, v.y, v.z );
}
break;
case FIELD_COLOR32:
{
Color c = *(( Color * )pInputData + iIndex );
Q_snprintf( sz, sizeof( sz ), "%d %d %d %d", c.r(), c.g(), c.b(), c.a() );
}
break;
case FIELD_BOOLEAN:
Q_snprintf( sz, sizeof( sz ), "%s", *( ( bool *)pInputData + iIndex ) ? "true" : "false" );
break;
case FIELD_INTEGER:
Q_snprintf( sz, sizeof( sz ), "%i", *( (int *)pInputData + iIndex ));
break;
case FIELD_SHORT:
Q_snprintf( sz, sizeof( sz ), "%i", *( (short *)pInputData + iIndex ) );
break;
case FIELD_CHARACTER:
Q_snprintf( sz, sizeof( sz ), "%s", ((const char *)pInputData + iIndex ) );
break;
}
value = sz;
}
void CLCD::BuildUpdatedText( char const *in, CUtlString& out )
{
char outbuf[ 1024 ];
char *o = outbuf;
char const *i = in;
while ( *i )
{
if ( *i == '%' )
{
char token[ 512 ];
char *to = token;
// swallow everything until matching '%' character
++i;
while ( *i && *i != '%' )
{
*to++ = *i++;
}
if ( *i )
++i;
*to = 0;
// Now we have the token, do the lookup
CUtlString value;
LookupToken( token, value );
to = (char *)value.String();
while ( *to )
{
*o++ = *to++;
}
}
else
{
*o++ = *i++;
}
}
*o = '\0';
out = outbuf;
}
bool CLCD::Replace( CUtlString& str, char const *search, char const *replace )
{
// If search string is part of replacement, this is a bad thing!!!
Assert( !*replace || !Q_strstr( replace, search ) );
bool changed = false;
if ( !Q_strstr( str.String(), search ) )
return false;
char s[ 2048 ];
Q_strncpy( s, str.String(), sizeof( s ) );
int searchlen = Q_strlen( search );
while ( true )
{
char *pos = Q_strstr( s, search );
if ( !pos )
break;
char temp[ 4096 ];
// Found an instance
int left = pos - s + 1;
Assert( left < sizeof( temp ) );
Q_strncpy( temp, s, left );
Q_strncat( temp, replace, sizeof( temp ), COPY_ALL_CHARACTERS );
int rightofs = left + searchlen - 1;
Q_strncat( temp, &s[ rightofs ], sizeof( temp ), COPY_ALL_CHARACTERS );
// Replace entire string
Q_strncpy( s, temp, sizeof( s ) );
changed = true;
}
str = s;
return changed;
}
void CLCD::SetGlobalStat( char const *name, char const *value )
{
if ( !m_lcd )
return;
int idx = m_GlobalStats.Find( name );
if ( idx == m_GlobalStats.InvalidIndex() )
{
idx = m_GlobalStats.Insert( name );
}
m_GlobalStats[ idx ] = value;
}
void CLCD::AddChatLine( char const *txt )
{
if ( !m_lcd )
return;
while ( m_ChatHistory.Count() >= m_nMaxChatHistory )
{
m_ChatHistory.Remove( 0 );
}
m_ChatHistory.AddToTail( CUtlString( txt ) );
UpdateChat();
}
void CLCD::UpdateChat()
{
for ( int i = 0; i < m_nMaxChatHistory; ++i )
{
char name[ 32 ];
Q_snprintf( name, sizeof( name ), "chat_%d", i + 1 );
SetGlobalStat( name, i < m_ChatHistory.Count() ? m_ChatHistory[ i ].String() : " " );
}
}
void CLCD::DoGlobalReplacements( CUtlString& str )
{
// Put some limit to avoid infinite recursion
int maxChanges = 16;
bool changed = false;
do
{
changed = false;
for ( int i = m_GlobalStats.First(); i != m_GlobalStats.InvalidIndex(); i = m_GlobalStats.Next( i ) )
{
CUtlString &r = m_GlobalStats[ i ];
char const *pReplace = r.String();
char ansi[ 512 ];
ansi[ 0 ] = 0;
if ( pReplace[ 0 ] == '#' )
{
const wchar_t *pWString = g_pVGuiLocalize->Find( pReplace );
if ( pWString )
{
g_pVGuiLocalize->ConvertUnicodeToANSI( pWString, ansi, sizeof( ansi ) );
pReplace = ansi;
}
}
if ( Replace( str, m_GlobalStats.GetElementName( i ), pReplace ) )
{
changed = true;
}
}
} while ( changed && --maxChanges >= 0 );
}
void CLCD::ReduceParentheses( CUtlString& str )
{
char s[ 2048 ];
Q_strncpy( s, str.String(), sizeof( s ) );
while ( true )
{
char *pos = Q_strstr( s, "(" );
if ( !pos )
break;
char *end = Q_strstr( pos, ")" );
if ( !end )
break;
char temp[ 4096 ];
// Found an instance
int left = pos - s + 1;
Assert( left < sizeof( temp ) );
Q_strncpy( temp, s, left );
int rightofs = end - s + 1;
Q_strncat( temp, &s[ rightofs ], sizeof( temp ), COPY_ALL_CHARACTERS );
// Replace entire string
Q_strncpy( s, temp, sizeof( s ) );
}
str = s;
}
void CLCD::ParseReplacements( KeyValues *kv )
{
for ( KeyValues *sub = kv->GetFirstSubKey(); sub; sub = sub->GetNextKey() )
{
char const *key = sub->GetName();
char const *value = sub->GetString();
SetGlobalStat( key, value );
}
}