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446 lines
12 KiB
446 lines
12 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include <vgui/ILocalize.h> |
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#include "vgui_controls/TextEntry.h" |
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#include "select_player_dialog.h" |
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#include "tf_controls.h" |
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#include "c_playerresource.h" |
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#include "ienginevgui.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include <tier0/memdbgon.h> |
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int CSelectPlayerDialog::SortPartnerInfoFunc( const partner_info_t *pA, const partner_info_t *pB ) |
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{ |
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return Q_stricmp( pA->m_name.Get(), pB->m_name.Get() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CSelectPlayerDialog::CSelectPlayerDialog( vgui::Panel *parent ) |
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: vgui::EditablePanel( parent, "SelectPlayerDialog" ) |
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, m_bAllowSameTeam( true ) |
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, m_bAllowOutsideServer( true ) |
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{ |
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if ( parent == NULL ) |
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{ |
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vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme"); |
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SetScheme(scheme); |
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SetProportional( true ); |
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} |
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m_pSelectFromServerButton = NULL; |
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m_pCancelButton = NULL; |
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m_pButtonKV = NULL; |
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m_bReapplyButtonKVs = false; |
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for ( int i = 0; i < SPDS_NUM_STATES; i++ ) |
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{ |
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m_pStatePanels[i] = new vgui::EditablePanel( this, VarArgs("StatePanel%d",i) ); |
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} |
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m_pPlayerList = new vgui::EditablePanel( this, "PlayerList" ); |
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m_pPlayerListScroller = new vgui::ScrollableEditablePanel( this, m_pPlayerList, "PlayerListScroller" ); |
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m_iCurrentState = SPDS_SELECTING_PLAYER; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CSelectPlayerDialog::~CSelectPlayerDialog( void ) |
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{ |
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if ( m_pButtonKV ) |
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{ |
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m_pButtonKV->deleteThis(); |
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m_pButtonKV = NULL; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSelectPlayerDialog::Reset( void ) |
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{ |
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m_iCurrentState = SPDS_SELECTING_PLAYER; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSelectPlayerDialog::ApplySettings( KeyValues *inResourceData ) |
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{ |
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BaseClass::ApplySettings( inResourceData ); |
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KeyValues *pItemKV = inResourceData->FindKey( "button_kv" ); |
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if ( pItemKV ) |
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{ |
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if ( m_pButtonKV ) |
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{ |
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m_pButtonKV->deleteThis(); |
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} |
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m_pButtonKV = new KeyValues("button_kv"); |
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pItemKV->CopySubkeys( m_pButtonKV ); |
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m_bReapplyButtonKVs = true; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSelectPlayerDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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LoadControlSettings( GetResFile() ); |
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m_pCancelButton = dynamic_cast<CExButton*>( FindChildByName( "CancelButton" ) ); |
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// Find all the sub buttons, and set their action signals to point to this panel |
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for ( int i = 0; i < SPDS_NUM_STATES; i++ ) |
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{ |
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int iButton = 0; |
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CExButton *pButton = NULL; |
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do |
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{ |
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pButton = dynamic_cast<CExButton*>( m_pStatePanels[i]->FindChildByName( VarArgs("subbutton%d",iButton)) ); |
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if ( pButton ) |
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{ |
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pButton->AddActionSignalTarget( this ); |
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// The second button on the first state is the server button |
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if ( iButton == 1 ) |
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{ |
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m_pSelectFromServerButton = pButton; |
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} |
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iButton++; |
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} |
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} while (pButton); |
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} |
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UpdateState(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSelectPlayerDialog::PerformLayout( void ) |
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{ |
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BaseClass::PerformLayout(); |
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// Layout the player list buttons |
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if ( m_pPlayerPanels.Count() ) |
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{ |
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int iButtonH = m_pPlayerPanels[0]->GetTall() + YRES(2); |
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m_pPlayerList->SetSize( m_pPlayerList->GetWide(), YRES(2) + (iButtonH * m_pPlayerPanels.Count()) ); |
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// These need to all be layout-complete before we can position the player panels, |
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// because the scrollbar will cause the playerlist entries to move when it lays out. |
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m_pPlayerList->InvalidateLayout( true ); |
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m_pPlayerListScroller->InvalidateLayout( true ); |
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m_pPlayerListScroller->GetScrollbar()->InvalidateLayout( true ); |
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for ( int i = 0; i < m_pPlayerPanels.Count(); i++ ) |
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{ |
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m_pPlayerPanels[i]->SetPos( 0, YRES(2) + (iButtonH * i) ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSelectPlayerDialog::OnCommand( const char *command ) |
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{ |
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if ( !Q_stricmp( command, "cancel" ) ) |
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{ |
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if ( m_iCurrentState != SPDS_SELECTING_PLAYER ) |
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{ |
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m_iCurrentState = SPDS_SELECTING_PLAYER; |
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UpdateState(); |
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return; |
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} |
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TFModalStack()->PopModal( this ); |
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SetVisible( false ); |
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MarkForDeletion(); |
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if ( GetParent() ) |
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{ |
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PostMessage( GetParent(), new KeyValues("CancelSelection") ); |
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} |
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return; |
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} |
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else if ( !Q_stricmp( command, "friends" ) ) |
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{ |
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m_iCurrentState = SPDS_SELECTING_FROM_FRIENDS; |
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UpdateState(); |
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return; |
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} |
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else if ( !Q_stricmp( command, "server" ) ) |
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{ |
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m_iCurrentState = SPDS_SELECTING_FROM_SERVER; |
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UpdateState(); |
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return; |
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} |
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else if ( !Q_strnicmp( command, "select_player", 13 ) ) |
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{ |
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int iPlayer = atoi( command + 13 ) - 1; |
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if ( iPlayer >= 0 && iPlayer < m_PlayerInfoList.Count() ) |
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{ |
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m_iCurrentState = SPDS_SELECTING_PLAYER; |
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OnCommand( "cancel" ); |
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OnSelectPlayer( m_PlayerInfoList[iPlayer].m_steamID ); |
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} |
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return; |
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} |
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BaseClass::OnCommand( command ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSelectPlayerDialog::UpdateState( void ) |
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{ |
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for ( int i = 0; i < SPDS_NUM_STATES; i++ ) |
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{ |
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if ( !m_pStatePanels[i] ) |
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continue; |
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m_pStatePanels[i]->SetVisible( m_iCurrentState == i ); |
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} |
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if ( m_pSelectFromServerButton ) |
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{ |
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m_pSelectFromServerButton->SetEnabled( engine->IsInGame() ); |
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} |
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if ( m_iCurrentState == SPDS_SELECTING_PLAYER ) |
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{ |
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m_pCancelButton->SetText( g_pVGuiLocalize->Find( "#Cancel" ) ); |
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} |
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else |
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{ |
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m_pCancelButton->SetText( g_pVGuiLocalize->Find( "#TF_Back" ) ); |
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} |
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switch ( m_iCurrentState ) |
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{ |
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case SPDS_SELECTING_FROM_FRIENDS: |
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SetupSelectFriends(); |
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break; |
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case SPDS_SELECTING_FROM_SERVER: |
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SetupSelectServer( false ); |
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break; |
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case SPDS_SELECTING_PLAYER: |
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default: |
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m_pPlayerListScroller->SetVisible( false ); |
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break; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSelectPlayerDialog::SetupSelectFriends( void ) |
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{ |
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// @todo optional check to see if friend is on my server |
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if ( m_bAllowOutsideServer == false ) |
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{ |
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SetupSelectServer( true ); |
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return; |
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} |
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m_PlayerInfoList.Purge(); |
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if ( steamapicontext && steamapicontext->SteamFriends() ) |
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{ |
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// Get our game info so we can use that to test if our friends are connected to the same game as us |
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FriendGameInfo_t myGameInfo; |
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CSteamID mySteamID = steamapicontext->SteamUser()->GetSteamID(); |
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steamapicontext->SteamFriends()->GetFriendGamePlayed( mySteamID, &myGameInfo ); |
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int iFriends = steamapicontext->SteamFriends()->GetFriendCount( k_EFriendFlagImmediate ); |
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for ( int i = 0; i < iFriends; i++ ) |
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{ |
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CSteamID friendSteamID = steamapicontext->SteamFriends()->GetFriendByIndex( i, k_EFriendFlagImmediate ); |
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FriendGameInfo_t gameInfo; |
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if ( !AllowOutOfGameFriends() && !steamapicontext->SteamFriends()->GetFriendGamePlayed( friendSteamID, &gameInfo ) ) |
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continue; |
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// Friends is in-game. Make sure it's TF2. |
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if ( AllowOutOfGameFriends() || (gameInfo.m_gameID.IsValid() && gameInfo.m_gameID == myGameInfo.m_gameID) ) |
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{ |
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const char *pszName = steamapicontext->SteamFriends()->GetFriendPersonaName( friendSteamID ); |
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int idx = m_PlayerInfoList.AddToTail(); |
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partner_info_t &info = m_PlayerInfoList[idx]; |
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info.m_steamID = friendSteamID; |
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info.m_name = pszName; |
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} |
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} |
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} |
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UpdatePlayerList(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSelectPlayerDialog::SetupSelectServer( bool bFriendsOnly ) |
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{ |
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m_PlayerInfoList.Purge(); |
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if ( steamapicontext && steamapicontext->SteamUtils() ) |
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{ |
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for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ ) |
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{ |
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// find all players who are on the local player's team |
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int iLocalPlayerIndex = GetLocalPlayerIndex(); |
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if( ( iPlayerIndex != iLocalPlayerIndex ) && ( g_PR->IsConnected( iPlayerIndex ) ) ) |
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{ |
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player_info_t pi; |
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if ( !engine->GetPlayerInfo( iPlayerIndex, &pi ) ) |
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continue; |
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if ( !pi.friendsID ) |
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continue; |
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CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual ); |
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if ( bFriendsOnly ) |
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{ |
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EFriendRelationship eRelationship = steamapicontext->SteamFriends()->GetFriendRelationship( steamID ); |
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if ( eRelationship != k_EFriendRelationshipFriend ) |
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{ |
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continue; |
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} |
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} |
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if ( g_PR->GetTeam( iPlayerIndex ) != TF_TEAM_RED && g_PR->GetTeam( iPlayerIndex ) != TF_TEAM_BLUE ) |
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continue; |
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if ( m_bAllowSameTeam == false ) |
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{ |
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if ( GetLocalPlayerTeam() == g_PR->GetTeam( iPlayerIndex ) ) |
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{ |
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continue; |
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} |
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} |
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int idx = m_PlayerInfoList.AddToTail(); |
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partner_info_t &info = m_PlayerInfoList[idx]; |
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info.m_steamID = steamID; |
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info.m_name = pi.name; |
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} |
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} |
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} |
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UpdatePlayerList(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSelectPlayerDialog::UpdatePlayerList( void ) |
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{ |
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vgui::Label *pLabelEmpty = dynamic_cast<vgui::Label*>( m_pStatePanels[m_iCurrentState]->FindChildByName("EmptyPlayerListLabel") ); |
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vgui::Label *pLabelQuery = dynamic_cast<vgui::Label*>( m_pStatePanels[m_iCurrentState]->FindChildByName("QueryLabel") ); |
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// If we have no players in our list, show the no-player label. |
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if ( m_PlayerInfoList.Count() == 0 ) |
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{ |
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if ( pLabelEmpty ) |
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{ |
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pLabelEmpty->SetVisible( true ); |
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} |
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if ( pLabelQuery ) |
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{ |
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pLabelQuery->SetVisible( false ); |
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} |
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return; |
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} |
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// First, reapply any KVs we have to reapply |
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if ( m_bReapplyButtonKVs ) |
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{ |
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m_bReapplyButtonKVs = false; |
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if ( m_pButtonKV ) |
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{ |
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FOR_EACH_VEC( m_pPlayerPanels, i ) |
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{ |
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m_pPlayerPanels[i]->ApplySettings( m_pButtonKV ); |
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} |
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} |
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} |
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// sort by name |
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m_PlayerInfoList.Sort( &SortPartnerInfoFunc ); |
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// Otherwise, build the player panels from the list of steam IDs |
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for ( int i = 0; i < m_PlayerInfoList.Count(); i++ ) |
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{ |
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if ( m_pPlayerPanels.Count() <= i ) |
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{ |
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m_pPlayerPanels.AddToTail(); |
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m_pPlayerPanels[i] = new CSelectPlayerTargetPanel( m_pPlayerList, VarArgs("player%d",i) ); |
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m_pPlayerPanels[i]->GetButton()->SetCommand( VarArgs("select_player%d",i+1) ); |
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m_pPlayerPanels[i]->GetButton()->AddActionSignalTarget( this ); |
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m_pPlayerPanels[i]->GetAvatar()->SetShouldDrawFriendIcon( false ); |
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m_pPlayerPanels[i]->GetAvatar()->SetMouseInputEnabled( false ); |
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if ( m_pButtonKV ) |
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{ |
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m_pPlayerPanels[i]->ApplySettings( m_pButtonKV ); |
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m_pPlayerPanels[i]->InvalidateLayout( true ); |
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} |
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} |
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m_pPlayerPanels[i]->SetInfo( m_PlayerInfoList[i].m_steamID, m_PlayerInfoList[i].m_name ); |
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} |
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m_pPlayerListScroller->GetScrollbar()->SetAutohideButtons( true ); |
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m_pPlayerListScroller->GetScrollbar()->SetValue( 0 ); |
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// Remove any extra player panels |
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for ( int i = m_pPlayerPanels.Count()-1; i >= m_PlayerInfoList.Count(); i-- ) |
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{ |
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m_pPlayerPanels[i]->MarkForDeletion(); |
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m_pPlayerPanels.Remove(i); |
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} |
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if ( pLabelEmpty ) |
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{ |
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pLabelEmpty->SetVisible( false ); |
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} |
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if ( pLabelQuery ) |
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{ |
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pLabelQuery->SetVisible( true ); |
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} |
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m_pPlayerListScroller->SetVisible( true ); |
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InvalidateLayout(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSelectPlayerTargetPanel::SetInfo( const CSteamID &steamID, const char *pszName ) |
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{ |
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if ( !steamapicontext || !steamapicontext->SteamFriends() ) |
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return; |
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m_pAvatar->SetPlayer( steamID, k_EAvatarSize64x64 ); |
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m_pButton->SetText( pszName ); |
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} |
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