Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BLUEPRINT_PANEL_H
#define BLUEPRINT_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/Frame.h>
#include "tf_shareddefs.h"
#include "IconPanel.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CBlueprintPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CBlueprintPanel, vgui::EditablePanel );
public:
CBlueprintPanel( vgui::Panel *parent, const char *name );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
void SetObjectInfo( const CObjectInfo* pNewInfo );
const CObjectInfo* GetObjectInfo( void ) { return m_pObjectInfo; }
// Button functionality
void SetActAsButton( bool bClickable, bool bMouseOver );
virtual void OnCursorEntered();
virtual void OnCursorExited();
virtual void OnMousePressed(vgui::MouseCode code);
virtual void OnMouseDoublePressed(vgui::MouseCode code);
virtual void OnMouseReleased(vgui::MouseCode code);
MESSAGE_FUNC_INT_INT( OnCursorMoved, "OnCursorMoved", x, y );
void SetInStack( bool bVal ) { m_bInStack = bVal; }
bool IsInStack( void ) { return m_bInStack; }
vgui::Label *m_pItemNameLabel;
vgui::Label *m_pItemCostLabel;
char m_pszCost[8];
CIconPanel *m_pMetalIcon;
CIconPanel *m_pIcon;
CIconPanel *m_pBackground;
const CObjectInfo* m_pObjectInfo;
bool m_bClickable;
bool m_bMouseOver;
bool m_bInStack;
};
#endif // BLUEPRINT_PANEL_H