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82 lines
2.2 KiB
82 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#include "cbase.h" |
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#include "c_monster_resource.h" |
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#include "tf_hud_boss_health.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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void RecvProxy_UpdateBossHud( const CRecvProxyData *pData, void *pStruct, void *pOut ); |
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IMPLEMENT_CLIENTCLASS_DT_NOBASE( C_MonsterResource, DT_MonsterResource, CMonsterResource ) |
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RecvPropInt( RECVINFO( m_iBossHealthPercentageByte ), 0, RecvProxy_UpdateBossHud ), |
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RecvPropInt( RECVINFO( m_iBossStunPercentageByte ), 0, RecvProxy_UpdateBossHud ), |
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RecvPropInt( RECVINFO( m_iSkillShotCompleteCount ) ), |
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RecvPropTime( RECVINFO( m_fSkillShotComboEndTime ) ), |
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RecvPropInt( RECVINFO( m_iBossState ), 0, RecvProxy_UpdateBossHud ), |
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END_RECV_TABLE() |
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C_MonsterResource *g_pMonsterResource = NULL; |
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//----------------------------------------------------------------------------- |
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// Update the HUD meter when the Boss' data changes |
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void RecvProxy_UpdateBossHud( const CRecvProxyData *pData, void *pStruct, void *pOut ) |
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{ |
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int *out = (int *)pOut; |
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*out = pData->m_Value.m_Int; |
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CHudBossHealthMeter *meter = GET_HUDELEMENT( CHudBossHealthMeter ); |
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if ( meter ) |
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{ |
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meter->Update(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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C_MonsterResource::C_MonsterResource() |
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{ |
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m_iBossHealthPercentageByte = 0; |
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m_iBossStunPercentageByte = 0; |
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m_iSkillShotCompleteCount = 0; |
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m_fSkillShotComboEndTime = 0; |
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m_iBossState = 0; |
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// do this here because entity is created via network messages from the server entity's creation |
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Assert( g_pMonsterResource == NULL ); |
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g_pMonsterResource = this; |
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} |
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//----------------------------------------------------------------------------- |
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C_MonsterResource::~C_MonsterResource() |
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{ |
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Assert( g_pMonsterResource == this ); |
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g_pMonsterResource = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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float C_MonsterResource::GetBossHealthPercentage( void ) |
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{ |
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return (float)m_iBossHealthPercentageByte / 255.0f; |
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} |
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//----------------------------------------------------------------------------- |
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float C_MonsterResource::GetBossStunPercentage( void ) |
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{ |
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return (float)m_iBossStunPercentageByte / 255.0f; |
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}
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