You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
25 lines
784 B
25 lines
784 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef PHYSICS_VEHICLE_H |
|
#define PHYSICS_VEHICLE_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
|
|
struct vehicleparams_t; |
|
class IPhysicsVehicleController; |
|
class CPhysicsObject; |
|
class CPhysicsEnvironment; |
|
class IVP_Real_Object; |
|
|
|
bool ShouldOverrideWheelContactFriction( float *pFrictionOut, IVP_Real_Object *pivp0, IVP_Real_Object *pivp1, IVP_U_Float_Point *pNormal ); |
|
|
|
IPhysicsVehicleController *CreateVehicleController( CPhysicsEnvironment *pEnv, CPhysicsObject *pBodyObject, const vehicleparams_t ¶ms, unsigned int nVehicleType, IPhysicsGameTrace *pGameTrace ); |
|
|
|
#endif // PHYSICS_VEHICLE_H
|
|
|