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76 lines
1.9 KiB
76 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include <string.h> |
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#include <assert.h> |
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#include "ViewerSettings.h" |
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#include "StudioModel.h" |
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#include "bitmap/TGALoader.h" |
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#include "materialsystem/imaterial.h" |
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#include "materialsystem/imaterialvar.h" |
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#include "materialsystem/itexture.h" |
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#include "matsyswin.h" |
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#include "istudiorender.h" |
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#include "studio_render.h" |
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Vector g_viewtarget( 0, 0, 0 ); |
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float g_flexdescweight[MAXSTUDIOFLEXDESC]; |
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float g_flexdescweight2[MAXSTUDIOFLEXDESC]; |
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Vector vright( 1, 0, 0 ); |
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Vector vup( 0, 1, 0 ); |
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Vector r_origin( 0, 0, 0 ); |
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// hack! Should probably use the gamma stuff in mathlib since we already linking it. |
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int LocalLinearToTexture( float v ) |
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{ |
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return pow( v, 1.0f / 2.2f ) * 255; |
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} |
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// hack! Should probably use the gamma stuff in mathlib since we already linking it. |
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float LocalTextureToLinear( int c ) |
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{ |
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return pow( c / 255.0, 2.2 ); |
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} |
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#define sign( a ) (((a) < 0) ? -1 : (((a) > 0) ? 1 : 0 )) |
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void StudioModel::RunFlexRules( ) |
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{ |
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StudioModel *pSrcModel = g_pStudioModel; |
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// only the root model has control over flex rules |
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CStudioHdr *pSrcStudioHdr = pSrcModel->GetStudioHdr(); |
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CStudioHdr *pDstStudioHdr = GetStudioHdr(); |
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if ( !pSrcStudioHdr ) |
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{ |
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pSrcModel = this; |
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pSrcStudioHdr = GetStudioHdr(); |
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} |
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float src[MAXSTUDIOFLEXCTRL*4]; |
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for (LocalFlexController_t i = LocalFlexController_t(0); i < pSrcStudioHdr->numflexcontrollers(); i++) |
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{ |
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mstudioflexcontroller_t *pflex = pSrcStudioHdr->pFlexcontroller( i ); |
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int j = pSrcStudioHdr->pFlexcontroller( i )->localToGlobal; |
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// remap m_flexweights to full dynamic range, global flexcontroller indexes |
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if (j >= 0 && j < MAXSTUDIOFLEXCTRL*4) |
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{ |
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src[j] = pSrcModel->m_flexweight[i] * (pflex->max - pflex->min) + pflex->min; |
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} |
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} |
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pDstStudioHdr->RunFlexRules( src, g_flexdescweight ); |
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} |
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