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37 lines
1.1 KiB
37 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef SV_RECORDINGSESSIONBLOCKMANAGER_H |
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#define SV_RECORDINGSESSIONBLOCKMANAGER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "baserecordingsessionblockmanager.h" |
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//---------------------------------------------------------------------------------------- |
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// |
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// Maintains a persistent list of session blocks in a keyvalues file |
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// |
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class CServerRecordingSessionBlockManager : public CBaseRecordingSessionBlockManager |
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{ |
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typedef CBaseRecordingSessionBlockManager BaseClass; |
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public: |
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CServerRecordingSessionBlockManager( IReplayContext *pContext ); |
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virtual CBaseRecordingSessionBlock *Create(); |
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virtual IReplayContext *GetReplayContext() const; |
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private: |
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virtual bool ShouldLoadBlocks() const { return false; } |
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virtual void PreLoad(); |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // SV_RECORDINGSESSIONBLOCKMANAGER_H
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