You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
35 lines
1.1 KiB
35 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
//=======================================================================================// |
|
|
|
#include "sv_recordingsessionblockmanager.h" |
|
#include "sv_recordingsessionblock.h" |
|
#include "sv_replaycontext.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
//---------------------------------------------------------------------------------------- |
|
|
|
CServerRecordingSessionBlockManager::CServerRecordingSessionBlockManager( IReplayContext *pContext ) |
|
: CBaseRecordingSessionBlockManager( pContext ) |
|
{ |
|
} |
|
|
|
CBaseRecordingSessionBlock *CServerRecordingSessionBlockManager::Create() |
|
{ |
|
return new CServerRecordingSessionBlock( m_pContext ); |
|
} |
|
|
|
IReplayContext *CServerRecordingSessionBlockManager::GetReplayContext() const |
|
{ |
|
extern CServerReplayContext *g_pServerReplayContext; |
|
return g_pServerReplayContext; |
|
} |
|
|
|
void CServerRecordingSessionBlockManager::PreLoad() |
|
{ |
|
ConMsg( "Loading recording session blocks - this may take a minute...\n" ); |
|
} |
|
|
|
//----------------------------------------------------------------------------------------
|
|
|