Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef SV_BASEJOB_H
#define SV_BASEJOB_H
//----------------------------------------------------------------------------------------
#undef Yield
#include "spew.h"
#include "vstdlib/jobthread.h"
//----------------------------------------------------------------------------------------
class CBaseJob : public CJob,
public CBaseSpewer
{
public:
CBaseJob( JobPriority_t priority = JP_NORMAL, ISpewer *pSpewer = g_pDefaultSpewer );
enum Error_t
{
ERROR_NONE = -1,
};
const char *GetErrorStr() const { return m_szError; }
protected:
void SetError( int nError, const char *pError = NULL );
private:
int m_nError;
char m_szError[256];
};
//----------------------------------------------------------------------------------------
#endif // SV_BASEJOB_H