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21 lines
668 B
21 lines
668 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef REPLAY_RECONSTRUCTOR_H |
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#define REPLAY_RECONSTRUCTOR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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class CReplay; |
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//---------------------------------------------------------------------------------------- |
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bool Replay_Reconstruct( CReplay *pReplay, bool bDeleteBlocks = true ); |
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//---------------------------------------------------------------------------------------- |
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#endif // REPLAY_RECONSTRUCTOR_H
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