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98 lines
2.2 KiB
98 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "movieobjects/dmetransforminput.h" |
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#include "movieobjects_interfaces.h" |
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#include "datamodel/dmelementfactoryhelper.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Expose this class to the scene database |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_ELEMENT_FACTORY( DmeTranslationInput, CDmeTranslationInput ); |
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void CDmeTranslationInput::OnConstruction() |
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{ |
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m_translation.Init( this, "translation" ); |
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} |
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void CDmeTranslationInput::OnDestruction() |
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{ |
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} |
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bool CDmeTranslationInput::IsDirty() |
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{ |
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return true; |
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} |
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void CDmeTranslationInput::Operate() |
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{ |
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} |
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void CDmeTranslationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs ) |
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{ |
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} |
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void CDmeTranslationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ) |
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{ |
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attrs.AddToTail( m_translation.GetAttribute() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Expose this class to the scene database |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_ELEMENT_FACTORY( DmeRotationInput, CDmeRotationInput ); |
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void CDmeRotationInput::OnConstruction() |
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{ |
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m_orientation.Init( this, "orientation" ); |
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m_angles.Init( this, "angles" ); |
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} |
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void CDmeRotationInput::OnDestruction() |
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{ |
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} |
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bool CDmeRotationInput::IsDirty() |
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{ |
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return true; |
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} |
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void CDmeRotationInput::Operate() |
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{ |
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} |
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void CDmeRotationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs ) |
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{ |
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} |
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void CDmeRotationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ) |
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{ |
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attrs.AddToTail( m_orientation.GetAttribute() ); |
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attrs.AddToTail( m_angles.GetAttribute() ); |
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} |
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void CDmeRotationInput::SetRotation( const Quaternion& quat ) |
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{ |
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QAngle qangle; |
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QuaternionAngles( quat, qangle ); |
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m_angles = qangle; |
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m_orientation = quat; |
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} |
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void CDmeRotationInput::SetRotation( const QAngle& qangle ) |
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{ |
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Quaternion quat; |
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AngleQuaternion( qangle, quat ); |
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m_orientation = quat; |
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m_angles = qangle; |
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}
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