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104 lines
2.5 KiB
104 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "movieobjects/dmemouseinput.h" |
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#include "movieobjects_interfaces.h" |
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#include "datamodel/dmelementfactoryhelper.h" |
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#include "vgui/iinput.h" |
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#include "vgui/ipanel.h" |
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#include "tier3/tier3.h" |
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#include "tier0/dbg.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Expose this class to the scene database |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_ELEMENT_FACTORY( DmeMouseInput, CDmeMouseInput ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDmeMouseInput::OnConstruction() |
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{ |
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m_x.Init( this, "x" ); |
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m_y.Init( this, "y" ); |
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m_xOrigin = 0.0f; |
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m_yOrigin = 0.0f; |
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} |
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void CDmeMouseInput::OnDestruction() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// IsDirty - ie needs to operate |
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//----------------------------------------------------------------------------- |
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bool CDmeMouseInput::IsDirty() |
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{ |
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float flX, flY; |
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GetNormalizedCursorPos( flX, flY ); |
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flX -= m_xOrigin; |
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flY -= m_yOrigin; |
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return ( flX != GetValue< float >( "x" ) ) || ( flY != GetValue< float >( "y" ) ); |
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} |
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void CDmeMouseInput::Operate() |
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{ |
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float flX, flY; |
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GetNormalizedCursorPos( flX, flY ); |
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SetValue( "x", flX - m_xOrigin ); |
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SetValue( "y", flY - m_yOrigin ); |
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// Msg( "CDmeMouseInput::Operate() at <%f, %f>\n", flX, flY ); |
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} |
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void CDmeMouseInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs ) |
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{ |
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} |
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void CDmeMouseInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ) |
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{ |
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attrs.AddToTail( GetAttribute( "x" ) ); |
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attrs.AddToTail( GetAttribute( "y" ) ); |
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} |
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void CDmeMouseInput::ResetOrigin( float dx, float dy ) |
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{ |
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GetNormalizedCursorPos( m_xOrigin, m_yOrigin ); |
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m_xOrigin += dx; |
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m_yOrigin += dy; |
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} |
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void CDmeMouseInput::GetNormalizedCursorPos( float &flX, float &flY ) |
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{ |
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int x, y; |
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g_pVGuiInput->GetCursorPos( x, y ); |
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vgui::VPANEL vpanel = g_pVGuiInput->GetFocus(); |
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if ( !vpanel ) |
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{ |
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flX = flY = 0.0f; |
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return; |
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} |
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int x0, y0; |
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g_pVGuiPanel->GetPos( vpanel, x0, y0 ); |
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int w, h; |
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g_pVGuiPanel->GetSize( vpanel, w, h ); |
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flX = ( x - x0 ) / float(w); |
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flY = ( y - y0 ) / float(h); |
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}
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