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82 lines
2.3 KiB
82 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "movieobjects/dmematerial.h" |
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#include "datamodel/dmelementfactoryhelper.h" |
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#include "movieobjects_interfaces.h" |
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#include "materialsystem/imaterial.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "tier2/tier2.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Expose this class to the scene database |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_ELEMENT_FACTORY( DmeMaterial, CDmeMaterial ); |
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//----------------------------------------------------------------------------- |
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// Constructor, destructor |
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//----------------------------------------------------------------------------- |
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void CDmeMaterial::OnConstruction() |
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{ |
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m_pMTL = NULL; |
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m_mtlName.Init( this, "mtlName" ); |
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} |
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void CDmeMaterial::OnDestruction() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// resolve |
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//----------------------------------------------------------------------------- |
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void CDmeMaterial::Resolve() |
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{ |
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BaseClass::Resolve(); |
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if ( m_mtlName.IsDirty() ) |
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{ |
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m_pMTL = NULL; // no cleanup necessary |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Sets the material |
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//----------------------------------------------------------------------------- |
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void CDmeMaterial::SetMaterial( const char *pMaterialName ) |
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{ |
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m_mtlName = pMaterialName; |
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} |
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//----------------------------------------------------------------------------- |
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// Returns the material name |
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//----------------------------------------------------------------------------- |
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const char *CDmeMaterial::GetMaterialName() const |
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{ |
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return m_mtlName; |
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} |
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//----------------------------------------------------------------------------- |
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// accessor for cached IMaterial |
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//----------------------------------------------------------------------------- |
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IMaterial *CDmeMaterial::GetCachedMTL() |
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{ |
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if ( m_pMTL == NULL ) |
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{ |
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const char *mtlName = m_mtlName.Get(); |
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if ( mtlName == NULL ) |
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return NULL; |
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m_pMTL = g_pMaterialSystem->FindMaterial( mtlName, NULL, false ); |
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} |
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return m_pMTL; |
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}
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